Reputation: 353
I am trying to create a GameObejct that if active reverses the colors of anything behind it. Ideally, this GameObject expands from its centre point to a certain size radius when it appears/becomes active.
So imagine a circle whose Scale increases from x=0 and y=0 to x=5 and y=5 gradually over 1 or 2 seconds and reverses the colors of anything behind. Doesn't exactly matter how long or how big the actual circle is, just an example of the idea. I tried just creating a GameObect with a mask and a shader I found online, but t didn't work at all and I still wasn't even sure how to animate the expansion.
Does anyone have any idea on how I could make this dream effect of mine a reality?
Upvotes: 2
Views: 3591
Reputation: 1848
Here is a shader that does nothing except invert the color.
The important part is Alpha:Blend
and Blend OneMinusDstColor Zero
.
Shader "Custom/Invert"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 200
Blend OneMinusDstColor Zero
PASS
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 3.0 Alpha:Blend
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
fixed4 _Color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = float2(0,0);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _Color;
}
ENDCG
}
}
FallBack "Diffuse"
}
You can put this on any sprite or 3D object to get this effect:
As for the animation, King's answer is nice and simple. Alternatively you could animate the scale by code:
public class Scale : MonoBehaviour
{
void Update ()
{
var scale = Mathf.Sin(Time.timeSinceLevelLoad / 4f) * 20;
this.transform.localScale = new Vector3(scale, scale, 1);
}
}
This particular code will make the sprite 'pulse'. Like this:
I think you should be able to make your own scaling script from this example.
Upvotes: 7
Reputation: 56
Select your GameObject->Window->Animation->Animation->Create->Save->Add Property->Transform->Scale. At your 0:00 keyframe set your scale for x,y,z to 1. Click over to your 1:00 keyframe and set your scale for x,y,z to 2. Press play and your animation should loop from scale of 1 to 2.
Upvotes: 1