Reputation: 77
AudioKit beginner and I really need some help here!
I want to track the frequency and amplitude of a selected audio file in swift language using playground on my Mac.
I searched that AudioKit is particularly easy in tracking the frequency and the amplitude, but after downloading AudioKit framework on the official website https://audiokit.io/downloads/ I do not know how to add the framework into my playground file so I could import AudioKit in my code.
Or is there another way to track the frequency and amplitude of an existing "mp3" file in the Xcode Playground?
I download the AudioKit Playgrounds file on the website. Xcode still displays "no such module" in pre-compiled playground created by AudioKit team.
Appreciate every answer!
Upvotes: 2
Views: 899
Reputation: 4573
AudioKit comes with playgrounds that already set up to work with the framework. It should be as easy as hitting build (cmd-b) and then starting the playground. Either add a new page to AudioKit's playgrounds or edit an existing one to start experimenting with your own code. Believe me this is easier than trying to start from scratch.
Upvotes: 1