Reputation: 103
So what I am trying to do is instantiating a .obj file locally stored on the device AFTER BUILD. I have searched for hours but in vain...
I already managed to make a file explorer in unity, which returns the URL of the selected .obj file. Then I use WWW(string url) load the object.
WWW bundleRequest = new WWW(@"file://" + pathName);
To this point, everything is perfect.
And here is my question: Is there a way to convert the text of the file, so bundleRequest.text
to an instantiable GameObject AFTER BUILD? Through any means possible: APIs, extensions, etc.
Thank you in advance
Upvotes: 1
Views: 1680
Reputation: 1043
This asset has helped me before, Runtime OBJ Importer, it's free too!
https://assetstore.unity.com/packages/tools/modeling/runtime-obj-importer-49547
Upvotes: 1