Reputation: 676
I am having a ReactJS component which does two things: - on ComponentDidMount it will retrieve a list of entries - on Button click it will submit the select entry to a backend
The problem is that i need to mock both requests (made with fetch) in order to test it properly. In my current testcase i want to test a failure in the submit on the button click. However due some odd reason the setState is triggered however the update from that is received after i want to compare it.
Dumps i did for the test. First one is the state as listen in the test. The second is from the code itself where it is setting state().error to the error received from the call
FAIL react/src/components/Authentication/DealerSelection.test.jsx (6.689s)
● Console
console.log react/src/components/Authentication/DealerSelection.test.jsx:114
{ loading: true,
error: null,
options: [ { key: 22, value: 22, text: 'Stationstraat 5' } ] }
console.log react/src/components/Authentication/DealerSelection.jsx:52
set error to: my error
The actual test code:
it('throws error message when dealer submit fails', done => {
const mockComponentDidMount = Promise.resolve(
new Response(JSON.stringify({"data":[{"key":22,"value":"Stationstraat 5"}],"default":22}), {
status: 200,
headers: { 'content-type': 'application/json' }
})
);
const mockButtonClickFetchError = Promise.reject(new Error('my error'));
jest.spyOn(global, 'fetch').mockImplementation(() => mockComponentDidMount);
const element = mount(<DealerSelection />);
process.nextTick(() => {
jest.spyOn(global, 'fetch').mockImplementation(() => mockButtonClickFetchError);
const button = element.find('button');
button.simulate('click');
process.nextTick(() => {
console.log(element.state()); // state.error null even though it is set with setState but arrives just after this log statement
global.fetch.mockClear();
done();
});
});
});
This is the component that i actually use:
import React, { Component } from 'react';
import { Form, Header, Select, Button, Banner } from '@omnius/react-ui-elements';
import ClientError from '../../Error/ClientError';
import { fetchBackend } from './service';
import 'whatwg-fetch';
import './DealerSelection.scss';
class DealerSelection extends Component {
state = {
loading: true,
error: null,
dealer: '',
options: []
}
componentDidMount() {
document.title = "Select dealer";
fetchBackend(
'/agent/account/dealerlist',
{},
this.onDealerListSuccessHandler,
this.onFetchErrorHandler
);
}
onDealerListSuccessHandler = json => {
const options = json.data.map((item) => {
return {
key: item.key,
value: item.key,
text: item.value
};
});
this.setState({
loading: false,
options,
dealer: json.default
});
}
onFetchErrorHandler = err => {
if (err instanceof ClientError) {
err.response.json().then(data => {
this.setState({
error: data.error,
loading: false
});
});
} else {
console.log('set error to', err.message);
this.setState({
error: err.message,
loading: false
});
}
}
onSubmitHandler = () => {
const { dealer } = this.state;
this.setState({
loading: true,
error: null
});
fetchBackend(
'/agent/account/dealerPost',
{
dealer
},
this.onDealerSelectSuccessHandler,
this.onFetchErrorHandler
);
}
onDealerSelectSuccessHandler = json => {
if (!json.error) {
window.location = json.redirect; // Refresh to return back to MVC
}
this.setState({
error: json.error
});
}
onChangeHandler = (event, key) => {
this.setState({
dealer: event.target.value
});
}
render() {
const { loading, error, dealer, options } = this.state;
const errorBanner = error ? <Banner type='error' text={error} /> : null;
return (
<div className='dealerselection'>
<Form>
<Header as="h1">Dealer selection</Header>
{ errorBanner }
<Select
label='My dealer'
fluid
defaultValue={dealer}
onChange={this.onChangeHandler}
maxHeight={5}
options={options}
/>
<Button
primary
fluid
onClick={this.onSubmitHandler}
loading={loading}
>Select dealer</Button>
</Form>
</div>
);
}
}
export default DealerSelection;
Upvotes: 3
Views: 4716
Reputation: 45780
Interesting, this one took a little while to chase down.
Relevant parts from the Node.js doc on Event Loop, Timers, and process.nextTick()
:
process.nextTick()
is not technically part of the event loop. Instead, thenextTickQueue
will be processed after the current operation is completed, regardless of the current phase of the event loop....any time you call
process.nextTick()
in a given phase, all callbacks passed toprocess.nextTick()
will be resolved before the event loop continues.
In other words, Node starts processing the nextTickQueue
once the current operation is completed, and it will continue until the queue is empty before continuing with the event loop.
This means that if process.nextTick()
is called while the nextTickQueue
is processing, the callback is added to the queue and it will be processed before the event loop continues.
The doc warns:
This can create some bad situations because it allows you to "starve" your I/O by making recursive
process.nextTick()
calls, which prevents the event loop from reaching the poll phase.
...and as it turns out you can starve your Promise
callbacks as well:
test('Promise and process.nextTick order', done => {
const order = [];
Promise.resolve().then(() => { order.push('2') });
process.nextTick(() => {
Promise.resolve().then(() => { order.push('7') });
order.push('3'); // this runs while processing the nextTickQueue...
process.nextTick(() => {
order.push('4'); // ...so all of these...
process.nextTick(() => {
order.push('5'); // ...get processed...
process.nextTick(() => {
order.push('6'); // ...before the event loop continues...
});
});
});
});
order.push('1');
setTimeout(() => {
expect(order).toEqual(['1','2','3','4','5','6','7']); // ...and 7 gets added last
done();
}, 0);
});
So in this case the nested process.nextTick()
callback that logs element.state()
ends up running before the Promise
callbacks that would set state.error
to 'my error'
.
It is because of this that the doc recommends the following:
We recommend developers use
setImmediate()
in all cases because it's easier to reason about
If you change your process.nextTick
calls to setImmediate
(and create your fetch
mocks as functions so Promise.reject()
doesn't run immediately and cause an error) then your test should work as expected:
it('throws error message when dealer submit fails', done => {
const mockComponentDidMount = () => Promise.resolve(
new Response(JSON.stringify({"data":[{"key":22,"value":"Stationstraat 5"}],"default":22}), {
status: 200,
headers: { 'content-type': 'application/json' }
})
);
const mockButtonClickFetchError = () => Promise.reject(new Error('my error'));
jest.spyOn(global, 'fetch').mockImplementation(mockComponentDidMount);
const element = mount(<DealerSelection />);
setImmediate(() => {
jest.spyOn(global, 'fetch').mockImplementation(mockButtonClickFetchError);
const button = element.find('button');
button.simulate('click');
setImmediate(() => {
console.log(element.state()); // state.error is 'my error'
global.fetch.mockClear();
done();
});
});
});
Upvotes: 2
Reputation:
There are several asynchronous calls required to update the state, so your process.nextTick()
isn't sufficient. To update the state, this needs to happen:
fetch
, gets a promise rejection, and runs the error handlersetState
, which queues the state update (setState
is asynchronous!)In short, you need to wait longer before asserting on the state.
A useful idiom to "wait" without nested process.nextTick()
calls is to define a test helper
function wait() {
return new Promise((resolve) => setTimeout(resolve));
}
and then do
await wait();
as many times as required in your test code. Note that this requires you to define test functions as
test(async () => {
})
rather than
test(done => {
})
Upvotes: 0