Reputation: 157
Im having small issue with calculating realtime position while scaled stage in KonvaJS
React
. In my example I have two Rect
's small (red) one position is relative to Big Rect
(yellow), While dragging big rectangle small one moves relative to big one but when I scale UP or DOWN small one jumps some pixels in x, y positions.
import React from "react";
import ReactDOM from "react-dom";
import { Rect, Stage, Layer } from "react-konva";
import "./styles.css";
function Box({ attrs, draggable, updateAttr }) {
const onDragStart = e => {
const element = e.target;
if (typeof updateAttr === "function") {
updateAttr(element._lastPos);
}
};
const onDragMove = e => {
const element = e.target;
if (typeof updateAttr === "function") {
updateAttr(element._lastPos);
}
};
const onDragEnd = e => {
const element = e.target;
if (typeof updateAttr === "function") {
updateAttr(element._lastPos);
}
};
return (
<Rect
draggable={draggable}
onDragEnd={onDragEnd}
onDragMove={onDragMove}
onDragStart={onDragStart}
fill={attrs.fill}
x={attrs.x}
y={attrs.y}
width={attrs.width}
height={attrs.height}
/>
);
}
const calculatePos = ({ r1, r2 }) => ({
...r2,
x: parseInt(r1.width + r1.x + 10, 10),
y: parseInt(r1.y + r1.height / 2 - r2.height / 2, 10)
});
const boxAttr = {
x: 50,
y: 50,
width: 200,
height: 150,
fill: "yellow"
};
const secondAttr = calculatePos({
r2: {
fill: "red",
width: 20,
height: 20
},
r1: boxAttr
});
class App extends React.Component {
state = {
scale: 1,
boxAttr,
secondAttr
};
updateScale = scale => {
this.setState({ scale });
};
updateAttr = pos => {
const { secondAttr, boxAttr } = this.state;
this.setState({
secondAttr: calculatePos({
r2: secondAttr,
r1: { ...boxAttr, ...pos }
})
});
};
render() {
const { scale, boxAttr, secondAttr } = this.state;
return (
<div className="App">
<button
onClick={() => {
this.updateScale((parseFloat(scale) + 0.1).toFixed(1));
}}
>
+ Scale ({scale})
</button>
<button
onClick={() => {
this.updateScale((parseFloat(scale) - 0.1).toFixed(1));
}}
>
- Scale ({scale})
</button>
<Stage
scaleX={scale}
scaleY={scale}
width={window.innerWidth}
height={window.innerHeight}
>
<Layer>
<Box
updateAttr={this.updateAttr}
draggable={true}
attrs={boxAttr}
/>
<Box draggable={false} attrs={secondAttr} />
</Layer>
</Stage>
</div>
);
}
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
Please help me to update correct x,y for red rectangle.
I know Grouped Draggable solution will fix this issue, but I cannot implement in my real application due to complex relations that cannot be group for draggable reason
Upvotes: 2
Views: 939
Reputation: 1650
When the first box is dragged, you have to translate the mouse coordinates on the canvas to the coordinate system inside the scaled canvas to move the second box.
I modified the updateAttr method to do so.
There is a catch however, when the updateAttr is called by konva itself (after the dragEnd event) it does so with translated coordinates. That is why I added a second argument to the updateAttr called doScale. When calling it yourself, set it true and it will translate the coordinates, if konva calls it, there is no second argument and it evaluates to false and does no translation.
The code is available at: https://codesandbox.io/s/6126wz0kkk
Upvotes: 1