Reputation: 15
My homework an introductory C class is to complete the implementation of a hash table with dynamic allocation. I have to use the header file provided and I'm not sure what I'm doing wrong. Header file:
/// structure for the nodes of the chains
struct node_s {
char *key;
int value;
struct node_s *link;
};
/// This is the main structure for the overall table.
struct table_s {
/// This should be used as a pointer to a dynamically
/// allocated array of pointers to node structures.
struct node_s **table;
/// This is for storing the maximum number of buckets/lists in the table.
size_t bins;
/// This is for storing the current number of elements in the table
size_t size;
};
/// A convenience declaration for referring to a pointer to a HT..
typedef struct table_s *hash_t;
What I need to implement:
/// Allocate a table with some initial empty bins.
/// @param bins -- the number of bins in the table (initally empty)
/// @return -- a pointer to a dynamically allocated hash table
hash_t create_table(int bins){
struct node_s *nodes[bins];
for(int i = 0; i < bins; i++){
nodes[i] = NULL;
}
hash_t table = malloc(sizeof(hash_t));
table -> table = nodes;
table -> bins = bins;
table -> size = 0;
return table;
}
/// Set the value for a key in a given hash table.
/// @note -- if this is the first time setting this key, then the
/// table must make a dynamic copy of the string. This
/// copy must be freed when the table is freed.
/// @note -- if the table exceeds a load factor of 1 after setting
/// the key/value pair, then this function should trigger
/// rehashing into a larger table. It will then deallocate
/// the table field in the table_s structure, but it will
/// NOT free the table address in the table parameter.
/// @param table -- a pointer to a hash table
void set(hash_t table, char *key, int value){
int index = hash(key) % table -> bins;
printf("Index: %d\n", index);
struct node_s *node = table -> table[index];
struct node_s *newNode = malloc(sizeof(newNode));
newNode -> key = key;
newNode -> value = value;
newNode -> link = NULL;
printf("New node, key: %s\n", newNode -> key);
if(node == NULL){
printf("Filled bucket!\n");
table -> table[index] = newNode;
table -> size = table -> size + 1;
}else{
printf("Chained!\n");
while(node -> link != NULL){
node = node -> link;
}
node -> link = newNode;
}
printf("\n");
}
What runs:
char key[max_key];
hash_t table = create_table(10);
for (int i = 0; i < trials; i++) {
int sample = rand() % max_num;
sprintf(key, "%d", sample);
set(table, key, sample);
}
Output:
Index: 7
New node, index: 7, key: 83
NULL!
New bucket filled!
Index: 0
New node, index: 0, key: 86
NOT NULL!
Segmentation fault (core dumped)
Expected output:
Index: 7
New node, index: 7, key: 83
NULL!
New bucket filled!
Index: 0
New node, index: 0, key: 86
NULL!
New bucket filled!
And so on, until a collision when the node at index is not NULL, where newNode chains itself by replacing the NULL *link of the last node present.
I know my chaining isn't quite correct yet and needs to be expanded upon, but I'm just really confused as to why it's not registering the NULL at index and placing a new linked list node, and is instead trying to add onto the linked list as though there was a collision.
Upvotes: 0
Views: 1063
Reputation: 104474
Coding tip: Don't put a space before/after the dot .
or arrow ->
operators.
Instead of this:
table -> bins
This:
table->bins
Your actual issue is this. create_table
isn't propertly allocating memory for bins. Even worse, it's using an array on the stack. That memory is undefined behavior as soon as create_table returns. Better:
hash_t create_table(int bins){
hash_t table = malloc(sizeof(hash_t));
table->table = calloc(sizeof(struct node_s*) * bins); //malloc and zero-init
table->bins = bins
table->size = 0;
return table;
}
Also, instead of this:
if(node == NULL){
printf("Filled bucket!\n");
table -> table[index] = newNode;
table -> size = table -> size + 1;
}else{
printf("Chained!\n");
while(node -> link != NULL){
node = node -> link;
}
node -> link = newNode;
}
Just do this:
printf("%s\n", (table->table[index] ? "Filled bucked!" : "Chained!"));
newNode->link = table->table[index];
table->table[index] = newNode;
Each time a new node gets added to a bin, it becomes the head item in the bin's linked list. The chaining happens at the front of the each bin's list instead of the back.
Upvotes: 4