Reputation: 666
i'm pretty newbie with android, so I don't know if this issue is basic or not.
I want to draw circle into a canvas every N seconds.
Looking for tutorials, I succeed drawing a circle into a canvas. But then the issue appeared. How can I erase a circle I have drawn previously.
The way I am doing it might be bad, in fact, I just draw an other circle (but white). That means, each iteration I draw a white circle in order to erase the previous one. ANd then the new circle in blue.
It's perfectly working on the first iterations...but as soon as I start drawing circle on places where I have already draw a circle...things starts to be wrong...its like if by drawing again some of the previously erased circles appeared again.
I don't really know how to explain it.
You can see what happen executing this peace of code.
My game activity launcher
public class GameActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Float max = new Float(200.42);
ArrayList<Float> liste_test = new ArrayList<Float>();
liste_test.add(new Float(36.8));
liste_test.add(new Float(147.8));
liste_test.add(new Float(97.8));
liste_test.add(new Float(max));
liste_test.add(new Float(10));
setContentView(new ExampleSurfaceView(this,liste_test,max));
}
}
My ExampleSurfaceView I use to draw circle using data 'normalized' from the list.
public class ExampleSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
// Le holder
SurfaceHolder mSurfaceHolder;
// Le thread dans lequel le dessin se fera
DrawingThread mThread;
int oldPosition_x;
int oldPosition_y;
ArrayList<Integer> valeurs_capteurs;
int nb_valeurs;
public ExampleSurfaceView (Context context,ArrayList<Float> donees_capteur, Float max) {
super(context);
this.valeurs_capteurs=normalise(donees_capteur,max);
this.nb_valeurs=this.valeurs_capteurs.size();
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
mThread = new DrawingThread();
}
//pour récupérer des données uniforme peu importe le capteur
public ArrayList<Integer> normalise(ArrayList<Float> donnees, Float max){
valeurs_capteurs = new ArrayList<Integer>();
for (Float donnee : donnees) {
int donnee_normalized= (int)((donnee/max)*100);
valeurs_capteurs.add(donnee_normalized);
}
return valeurs_capteurs;
}
protected void onDraw(Canvas canvas,int nb) {
//dessinez ici
super.onDraw(canvas);
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
int index = nb%(nb_valeurs-1);
System.out.println(index);
//On calcule une position à partir des données du capteur
int circlePositionX = 60+this.valeurs_capteurs.get(index);
int circlePositionY = 60+this.valeurs_capteurs.get(index);
//initialisation au premier draw
if(nb==0){
oldPosition_x=circlePositionX;
oldPosition_y=circlePositionY;
}
//effacer l'andien cercle
paint.setColor(Color.WHITE);
canvas.drawCircle(oldPosition_x,oldPosition_y, 50,paint);
System.out.println("Erase in "+oldPosition_x+" - "+oldPosition_y);
oldPosition_x=circlePositionX;
oldPosition_y=circlePositionY;
//dessiner le nouveau cercle
paint.setColor(Color.BLUE);
canvas.drawCircle(circlePositionX, circlePositionY, 50,paint);
System.out.println("Draw in "+circlePositionX+" - "+circlePositionY);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// Que faire quand le surface change ? (L'utilisateur tourne son téléphone par exemple)
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mThread.keepDrawing = true;
mThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mThread.keepDrawing = false;
boolean joined = false;
while (!joined) {
try {
mThread.join();
joined = true;
} catch (InterruptedException e) {}
}
}
private class DrawingThread extends Thread {
// Utilisé pour arrêter le dessin quand il le faut
boolean keepDrawing = true;
@SuppressLint("WrongCall")
@Override
public void run() {
int nb=0;
while (keepDrawing) {
Canvas canvas = null;
try {
// On récupère le canvas pour dessiner dessus
canvas = mSurfaceHolder.lockCanvas();
// On s'assure qu'aucun autre thread n'accède au holder
synchronized (mSurfaceHolder) {
// Et on dessine
onDraw(canvas,nb);
nb+=1;
}
} finally {
// Notre dessin fini, on relâche le Canvas pour que le dessin s'affiche
if (canvas != null)
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
try {
Thread.sleep(2000);
} catch (InterruptedException e) {}
}
}
}
}
When I'm looking on the prints, the data seems to be logic, I erase and print to the good place...but still the issue remains...Obviously I'm doing something wrong, but I can't figure what it is after multiple search. Thanks for your assistance.
Upvotes: 1
Views: 1087
Reputation: 631
If you're trying to delete everything that's on your canvas you can just call this at the beginning of your onDraw
method:
canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR)
Also, in order to draw a canvas 60 times per second, you can just call invalidate()
at the end of your onDraw
function. You probably don't need a surface, just use a custom View
instead of SurfaceView
, this way it will be cleared automatically every time onDraw
is called
Upvotes: 1