Reputation: 73
I am trying to build an audio app for apple watch. But the problem is whenever I keep my hands down , audio will stop playing. I have turned background mode on as well. Can anyone please help me with this? I am stuck at this part. Here is the Code I have used for playing audio.
func play(url : URL) {
do {
if #available(watchOSApplicationExtension 4.0, *) {
WKExtension.shared().isFrontmostTimeoutExtended = true
} else {
// Fallback on earlier versions
}
self.player = try AVAudioPlayer(contentsOf: url)
player!.prepareToPlay()
player?.delegate = self
player?.play()
print("-----------------")
print("Playing Audio")
print("*****************\nCurrent Time \(String(describing: self.player?.currentTime))")
} catch let error as NSError {
self.player = nil
print(error.localizedDescription)
} catch {
print("*************************")
print("AVAudioPlayer init failed")
}
}
Upvotes: 4
Views: 1424
Reputation: 514
Make sure you are trying to play with Audio Data
, not Audio URL
and have added policy: .longFormAudio
in your category setup. As per Apple documentation, these two settings have to be set for audio to play in background mode.
// Set up the session.
let session = AVAudioSession.sharedInstance()
do {
try session.setCategory(
.playback,
mode: .default,
policy: .longFormAudio
)
} catch let error {
fatalError("*** Unable to set up the audio session: \(error.localizedDescription) ***")
}
// Set up the player.
let player: AVAudioPlayer
do {
player = try AVAudioPlayer(data: audioData)
} catch let error {
print("*** Unable to set up the audio player: \(error.localizedDescription) ***")
// Handle the error here.
return
}
// Activate and request the route.
session.activate(options: []) { (success, error) in
guard error == nil else {
print("*** An error occurred: \(error!.localizedDescription) ***")
// Handle the error here.
return
}
// Play the audio file.
player.play()
}
I have tested this code and its working with only Bluetooth connectivity in Watch application not in watch speaker.
Upvotes: 2
Reputation: 20274
Simply turning on background mode is not enough. You also need to activate the AVAudioSession
.
It's all well documented by Apple here: Playing Background Audio.
Configure and Activate the Audio Session
Before you can play audio, you need to set up and activate the audio session.
session.setCategory(AVAudioSession.Category.playback, mode: .default, policy: .longForm, options: [])
Next, activate the session, by calling the activate(options:completionHandler:) method.
session.activate(options: []) { (success, error) in // Check for an error and play audio. }
Ref: https://developer.apple.com/documentation/watchkit/playing_background_audio
var player: AVAudioPlayer?
let session: AVAudioSession = .sharedInstance()
func prepareSession() {
do {
try session.setCategory(AVAudioSession.Category.playback,
mode: .default,
policy: .longForm,
options: [])
}
catch {
print(error)
}
}
func play(url: URL) {
do {
player = try AVAudioPlayer(contentsOf: url)
}
catch {
print(error)
return
}
session.activate(options: []) { (success, error) in
guard error == nil else {
print(error!)
return
}
// Play the audio file
self.player?.play()
}
}
prepareSession()
if let url = Bundle.main.url(forResource: "test", withExtension: "mp3") {
play(url: url)
}
else {
print("test.mp3 not found in project: put any mp3 file in and name it so")
}
Upvotes: 1