Reputation: 19
My variables for Enemy aren't "existing" in the GameScene function. I'm trying to make a game in processing but for some reason when I try to access a class, I get the error saying that "x cannot be resolved or is not a field" I will post my code below with all classes.
Scenes s = Scenes.Title; //this array stores the three scenes
Enemy [] en = new Enemy[100]; //spawns the monsters
Player p;
ArrayList<Bullet> bulletList = new ArrayList<Bullet>();
PImage background;
PImage player;
PImage enemy;
boolean isDead;
void setup() {
size(500, 500);
textSize(18);
text("", 0, 0);
background = loadImage("backgrounddetailed5.png");
player = loadImage("survivor-idle_handgun_0_up.png");
enemy = loadImage("Monster.png");
for (int n = 0; n < en.length; n++) {
en[n] = new Enemy();
}
p = new Player(width/2, height/2);
}
void draw() {
background(background);
if (s == Scenes.Title) {
TitleScene();
} else if (s == Scenes.Gameplay) {
GameScene(10);
if (p.all_enemies_are_dead == true)
{
Enemy [] wave2 = new Enemy[20];
p.all_enemies_are_dead = false;
p.total_enemy_count = 20;
GameScene(20);
}
}
enum Scenes {
Title,
Gameplay, //1
Win, //2
Lose,
}
below is Enemy class:
class Enemy {
float x;
float y;
float size;
float speed = random(1, 1.5);
Enemy() {
size = 45;
x = random(0, width);
while (y < 0 && y < height ) { //this is the spawns of the enemies, i tried doing it
y = random(0, -height * 20); // like above the screen in game.
x = random(0, width);
}
}
//this function is the Ai of the enemy basically follows the player
void follow() {
if (x > p.loc.x)
{
x -= speed;
}
if (x < p.loc.x)
{
x += speed;
}
if (y > p.loc.y)
{
y -= speed;
}
if (y < p.loc.y)
{
y += speed;
}
}
}
this is my scene class where it loads the scene where the game starts:
void TitleScene(){
fill(255);
text("HIT SPACE TO START",width/2 - 100,height/2);
if (keyPressed && key == ' '){
s = Scenes.Gameplay;
}
}
void GameScene(int number_of_enemies){
background(background);
fill(255);
text("Wave 1",10,50);
Enemy [] en = new Enemy[number_of_enemies];
for (int i =0; i < number_of_enemies; i++) {
image(enemy, en.x, en.y, en.size, en.size);
en.follow();
if (dist(p.loc.x + p.sz/2.5, p.loc.y + p.sz/2.5, en.x, en.y) < (p.sz + en.size)/2.5) {
p.loc.x = 250;
p.loc.y = 450; //restarts game
isDead = true;
}
for (Bullet b : bulletList) {
if (dist(en.x + en.size/2, en.y + en.size/2, b.p.x, b.p.y) < (en.size + b.size)/2) {
en.size = 0; //despawns monsters
p.total_enemy_count--;
if ( p.total_enemy_count <= 0 ) {
p.all_enemies_are_dead = true;
}
}
}
if (dist(en.x + en.size/2, en.y + en.size/2, en.x, en.y) < (en.size + en.size)/2) {
en.speed *= 1; //makes monsters collide with each other
}
}
for (int n = 0; n < bulletList.size(); n++) {
Bullet b = bulletList.get(n);
b.run();
}
p.run();
}
void WinScene(){
background(background);
fill(255);
text("Hit R to play again",width/2 - 100,height/2);
if (keyPressed && key == 'r')
s = Scenes.Title;
}
void LostScene(){
background(background);
fill(255);
text("You are dead, hit R to play again",width/2 - 100,height/2);
}
The error I'm getting is in the GameScene Function, where it says "en.x, en.y and en.size" ... for some reason I do not know why every variable after en." " does not exists.
Upvotes: 1
Views: 1304
Reputation: 3154
en
is a type array Enemy[]
.
So every time you reference en
you're supposed to reference the index in the array (such as en[i]
) where you're trying to extract the variables, such as en.x
, en.y
, and en.size
. Those should be en[i].x
, en[i].y
, and en[i].size
.
Upvotes: 1