Reputation: 199
Error message 1:
CommandInvokationFailure: Gradle build failed. C:/Program Files/Java/jdk1.8.0_181\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.1.0a10\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
Error message 2:
Build completed with a result of 'Failed'UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Error Message 3:
BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Error Inside of Console Editor:
stderr[ D8: Program type already present: com.unity3d.ads.BuildConfig
FAILURE: Build failed with an exception.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 2m 38s
]
stdout[
:checkReleaseClasspath
:preBuild UP-TO-DATE
:preReleaseBuild
:compileReleaseAidl NO-SOURCE
:compileReleaseRenderscript
:checkReleaseManifest
:generateReleaseBuildConfig
:prepareLintJar
:mainApkListPersistenceRelease
:generateReleaseResValues
:generateReleaseResources
:mergeReleaseResources
:createReleaseCompatibleScreenManifests
:processReleaseManifest
:splitsDiscoveryTaskRelease
:processReleaseResources
:generateReleaseSources
:javaPreCompileRelease
:compileReleaseJavaWithJavac
:compileReleaseNdk NO-SOURCE
:compileReleaseSources
:lintVitalRelease
:mergeReleaseShaders
:compileReleaseShaders
:generateReleaseAssets
:mergeReleaseAssets
:transformClassesWithDexBuilderForRelease
:transformDexArchiveWithExternalLibsDexMergerForRelease FAILED
21 actionable tasks: 21 executed
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00031] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00015] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) [0x0001f] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1[T] progress) [0x00021] in <4c5a816e27224218a2785a0505447762>:0
Rethrow as GradleInvokationException: Gradle build failed
at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x00042] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000a8] in <4c5a816e27224218a2785a0505447762>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00074] in <4c5a816e27224218a2785a0505447762>:0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck()
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:124)
Upvotes: 0
Views: 1033
Reputation: 199
In order to fix this issue I had to do the following steps in this order:
Note- I'm using Unity 2019.1.0.a10 (Which I don't advise anyone else to use because the safer upgraded version is available now).
Upvotes: 0