Reputation: 60341
As shared by https://stackoverflow.com/a/46020397/3286489, the shortcut ⌘ ⌥ ⇧ ← can be used to FOLD all the functions. However, when I tried on my Xcode 10.1, it can't work.
⌘ ⌥ ← works (fold one function).
Is this default shortcut removed in Xcode 10.1?
Upvotes: 1
Views: 73
Reputation: 60341
Apparently, ⌘ ⌥ ⇧ ← only works on functions collapse. If there's no functions in the code, then nothing is seen. But ⌘ ⌥ ← works on class, enum etc.
E.g. the below code don't see any effect using ⌘ ⌥ ⇧ ←
extension UIColor {
open class var brightRedColor: UIColor {
return UIColor(red: 255.0/255.0, green: 59.0/255.0, blue: 48.0/255.0, alpha: 1.0)
}
open class var brightGreenColor: UIColor {
return UIColor(red: 76.0/255.0, green: 217.0/255.0, blue: 100.0/255.0, alpha: 1.0)
}
open class var brightBlueColor: UIColor {
return UIColor(red: 0.0, green: 122.0/255.0, blue: 1.0, alpha: 1.0)
}
}
But the below does see effect (including the class func
) after pressing ⌘ ⌥ ⇧ ←
class BugFactory {
// MARK: Properties
static let bugTints: [UIColor] = [.black, .brightBlueColor, .brightRedColor, .brightGreenColor]
static let shakeRotations = [Double.pi/16, Double.pi/8, Double.pi/8, Double.pi/24]
static let shakeDurations = [0.3, 3.0, 0.1, 0.5]
static let bugSize = CGSize(width: 128, height: 128)
enum BugType: Int {
case basic, slow, fast, smooth
}
var currentBugType = BugType.basic
// MARK: Create Bug
func createBug() -> UIImageView {
let bug = UIImageView(frame: CGRect(x: -100, y: -100, width: 128, height: 128))
bug.image = UIImage(named: "spider")
bug.tintColor = BugFactory.bugTints[currentBugType.rawValue]
// add simple "shake" key-frame animation
// for explanation, see http://www.objc.io/issue-12/animations-explained.html
let shakeAnimation = CABasicAnimation(keyPath: "transform.rotation")
shakeAnimation.toValue = 0.0
shakeAnimation.fromValue = BugFactory.shakeRotations[currentBugType.rawValue]
shakeAnimation.duration = BugFactory.shakeDurations[currentBugType.rawValue]
shakeAnimation.repeatCount = Float.infinity
shakeAnimation.autoreverses = true
shakeAnimation.isRemovedOnCompletion = false
bug.layer.add(shakeAnimation, forKey: "shake")
return bug
}
// MARK: Shared Instance
class func sharedInstance() -> BugFactory {
struct Singleton {
static var sharedInstance = BugFactory()
}
return Singleton.sharedInstance
}
}
Upvotes: 1