Reputation: 172
I'm having issues integrating working buttons into this code. The buttons have been defined and show within pygame but I don't know where to go next. I've attempted to add mouse and click functions but I really don't know where they would be best located or how to use their functions
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
BLACK = (0, 0, 0)
BACKGROUND = (200, 230, 234)
WHITE = (255, 255, 255)
HOVER_COLOUR = (50, 70, 90)
# Text Variables
FONT = pygame.font.SysFont ("Times New Norman", 60)
TEXT = FONT.render ("", True, WHITE)
background_images = pygame.image.load("background.jpg").convert()
screen.blit(background_images, [0,0])
screen.blit(TEXT, (150, 50))
# Text & Rectangles construction
text1 = FONT.render("PlAY", True, WHITE)
text2 = FONT.render("CONTROLS", True, WHITE)
text3 = FONT.render("DIFFICULTY", True, WHITE)
text4 = FONT.render("SCOREBOARD", True, WHITE)
rect1 = pygame.Rect(250,200,300,80)
rect2 = pygame.Rect(250,300,300,80)
rect3 = pygame.Rect(250,400,300,80)
rect4 = pygame.Rect(250,500,300,80)
# The button construction arry. Text and Rectangle
buttons = [
[text1, rect1, BACKGROUND],
[text2, rect2, BACKGROUND],
[text3, rect3, BACKGROUND],
[text4, rect4, BACKGROUND],
]
def game_intro():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEMOTION:
for button in buttons:
# Uses collisionpoint to detect mouse position collisions
if button[1].collidepoint(event.pos):
# Set the button's colour to the hover colour.
button[2] = HOVER_COLOUR
else:
# resets the colour to normal.
button[2] = BACKGROUND
# Draws the buttons with their current colours (normal & collisions)
for text, rect, colour in buttons:
pygame.draw.rect(screen, colour, rect)
screen.blit(text, rect)
pygame.display.flip()
clock.tick(15)
#Run Game
game_intro()
scene_change()
pygame.quit()
When integrating this:
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
The program kicks out an error about the mouse position function
Upvotes: 1
Views: 96
Reputation: 210948
Add ids to your buttons:
buttons = [
[text1, rect1, BACKGROUND, 1],
[text2, rect2, BACKGROUND, 2],
[text3, rect3, BACKGROUND, 3],
[text4, rect4, BACKGROUND, 4]
]
Add a function which handles a button event:
def on_button(button):
print(button[3])
Call the function when the button is pressed:
def game_intro():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
elif event.type == pygame.MOUSEMOTION:
for button in buttons:
# Uses collisionpoint to detect mouse position collisions
if button[1].collidepoint(event.pos):
# Set the button's colour to the hover colour.
button[2] = HOVER_COLOUR
else:
# resets the colour to normal.
button[2] = BACKGROUND
elif event.type == pygame.MOUSEBUTTONDOWN:
for button in buttons:
# Uses collisionpoint to detect mouse position collisions
if button[1].collidepoint(event.pos):
on_button(button)
# Draws the buttons with their current colours (normal & collisions)
for text, rect, colour, button_id in buttons:
pygame.draw.rect(screen, colour, rect)
screen.blit(text, rect)
pygame.display.flip()
clock.tick(15)
Upvotes: 1