Reputation: 463
I have an iOS application written in Xamarin and I am getting a Unity Exceptions Resolution Failed exception when I try and run the application in iOS. However this error does not happen when I run the android version of the application. The exception is being thrown while the initalize function from prism is taking place.
Here is a snippet from my app.xaml.cs
protected override void RegisterTypes(IContainerRegistry containerRegistry)
{
this.RegisterLocal(containerRegistry);
this.RegisterServices(containerRegistry);
this.RegisterPagesForNavigation(containerRegistry);
}
This code all executes and passes.
This is the iOS initialization
Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
PullToRefreshLayoutRenderer.Init();
LoadApplication(new App(new IosInitializer()));
return base.FinishedLaunching(app, options);
}
public class IosInitializer : IPlatformInitializer
{
public void RegisterTypes(IContainerRegistry containerRegistry)
{
containerRegistry.Register<IUAirshipUpdate, UAirshipUpdate>();
}
}
This code also executes
The exception being thrown is an argument null exception indicating that IModuleCatelog is not present. I do not understand why it is looking for that module and can not find it. The source code on GitHub indicates that class was registered.
Upvotes: 0
Views: 392
Reputation: 463
This issue was caused because linker behavior for IOS application was set to full and that causes issues with Unity IOC Container.
Upvotes: 1