Gamecocks20048
Gamecocks20048

Reputation: 13

Displaying tilemap in Javascript

Here is the code I'm using right now to try to generate a tilemap:

// --- Javascript ---

window.onload = function (){
  var can = document.getElementById("canvas");
  var ctx = can.getContext('2d');
  var map = {
  cols: 8, //# of cols
  rows: 8, // # of rows
  tSize: 32, // tile size (32px x 32px)
  tiles: [
    [1, 1, 1, 1 ,1 ,1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1],
    [1, 1, 1, 1, 1, 1, 1, 1]
  ], // map
};

var tileAtlas = new Image();
tileAtlas.src = 'Tiles.png';
tileAtlas.onload = function () {
  for (var c = 0; c < map.cols; c++) {
    for (var r = 0; r < map.rows; r++) {
      if (map.tiles[c][r] !== 0) { // 0 is an empty tile
        ctx.drawImage(
          tileAtlas, // image
          map.tiles[c][r] * 32, // cut start x
          0, // cut start y
          map.tsize, // size of tiles for cut size x
          map.tsize, // size of tiles for cut size y
          c * map.tsize, // place tiles on canvas x
          r * map.tsize, // place tiles on canvas y
          map.tsize, // place height
          map.tsize // place width
        );
      }
    }
  }
}
}

here is the spritesheet

It was supposed to show an 8x8 grid of "grass" but it was blank yet the console was clear

Upvotes: 1

Views: 613

Answers (1)

trincot
trincot

Reputation: 351218

You misspelled tsize (versus tSize). Also, the expression for the second argument seems not what you want. You can just pass a 0:

ctx.drawImage(
    tileAtlas, // image
    0,
    0,
    map.tSize, // size of tiles for cut size x
    map.tSize, // size of tiles for cut size y
    c * map.tSize, // place tiles on canvas x
    r * map.tSize, // place tiles on canvas y
    map.tSize, // place height
    map.tSize // place width
);

var can = document.getElementById("canvas");
var ctx = can.getContext('2d');
var map = {
    cols: 8, //# of cols
    rows: 8, // # of rows
    tSize: 32, // tile size (32px x 32px)
    tiles: [
        [1, 1, 1, 1 ,1 ,1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [1, 1, 1, 1, 1, 1, 1, 1]
    ], // map
};

var tileAtlas = new Image();
tileAtlas.src = 'https://i.sstatic.net/2JX3d.png';
tileAtlas.onload = function () {
    for (var c = 0; c < map.cols; c++) {
        for (var r = 0; r < map.rows; r++) {
            ctx.drawImage(
                tileAtlas, // image
                0, 
                0,
                map.tSize, // size of tiles for cut size x
                map.tSize, // size of tiles for cut size y
                c * map.tSize, // place tiles on canvas x
                r * map.tSize, // place tiles on canvas y
                map.tSize, // place height
                map.tSize // place width
            );

        }
    }
}
<canvas id="canvas" width="256px" height="256px"></canvas>

Upvotes: 1

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