Reputation: 1791
I want to embed fonts in my WinForms application so that I don't have to worry about them being installed on the machine. I've searched a bit on the MSDN site and found a few hints about using native Windows API calls, for instance Michael Caplan's (sp?) tutorial linked to by Scott Hanselman. Now, do I really have to go through all that trouble? Can't I just use the resource part of my app?
If not I'll probably go the installing route. In that case, can I do that programmatically? By just copying the font file to the Windows\Fonts folder?
I am aware of licensing issues.
Upvotes: 43
Views: 51333
Reputation: 1
i will go with knighter's way of embedding a font but when it comes to changing your font I choose this code:
YourLabel.Font = new Font("Arial", 24,FontStyle.Bold);
for more information: Easiest way to change font and font size
Upvotes: -8
Reputation: 189
// specify embedded resource name
string resource = "embedded_font.PAGAP___.TTF";
// receive resource stream
Stream fontStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resource);
// create an unsafe memory block for the font data
System.IntPtr data = Marshal.AllocCoTaskMem((int)fontStream.Length);
// create a buffer to read in to
byte[] fontdata = new byte[fontStream.Length];
// read the font data from the resource
fontStream.Read(fontdata, 0, (int)fontStream.Length);
// copy the bytes to the unsafe memory block
Marshal.Copy(fontdata, 0, data, (int)fontStream.Length);
// pass the font to the font collection
private_fonts.AddMemoryFont(data, (int)fontStream.Length);
// close the resource stream
fontStream.Close();
// free up the unsafe memory
Marshal.FreeCoTaskMem(data);
Upvotes: 9
Reputation: 14075
I dragged and dropped a randomly downloaded font into my resources and this worked. Uses a file though. I guess you can use this as well to install fonts ?
public Form1()
{
string filename = @"C:\lady.gaga";
File.WriteAllBytes(filename, Resources.KBREINDEERGAMES);
PrivateFontCollection pfc = new PrivateFontCollection();
pfc.AddFontFile(filename);
Label label = new Label();
label.AutoSize = true;
label.Font = new Font(pfc.Families[0], 16);
label.Text = "hello world";
Controls.Add(label);
}
Upvotes: 7
Reputation: 1227
This is what worked for me in VS 2013, without having to use an unsafe block.
Embed the resource
Load the font into memory
Add using System.Drawing.Text;
to your Form1.cs file
Add code above and inside your default constructor to create the font in memory (without using "unsafe" as other examples have shown). Below is my entire Form1.cs:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Reflection;
using System.Drawing.Text;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
private PrivateFontCollection fonts = new PrivateFontCollection();
Font myFont;
public Form1()
{
InitializeComponent();
byte[] fontData = Properties.Resources.MyFontName;
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
uint dummy = 0;
fonts.AddMemoryFont(fontPtr, Properties.Resources.MyFontName.Length);
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.MyFontName.Length, IntPtr.Zero, ref dummy);
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
myFont = new Font(fonts.Families[0], 16.0F);
}
}
}
Use your font
Add a label to your main form, and add a load event to set the font in Form1.cs:
private void Form1_Load(object sender, EventArgs e)
{
label1.Font = myFont;
}
Upvotes: 68
Reputation: 108975
Can't I just use the resource part of my app?
Yes, but need to be native resources rather than .NET resources (i.e. using rc.exe, the native resource compiler).
Upvotes: 2