Reputation: 31
I want to bake a .gif
file into .exe
with pyinstaller. From my research I have to encode the gif to a string and decode that string for this to be possible. Encoding the string and decoding the string is working. I get an error when trying to use it as a animation resource in pyglet. Something in the encoding-decoding has broken the gif? If there is another preferred way of doing this please let me know!
Step1
import base64
with open("test.gif", "rb") as imageFile:
image = base64.b64encode(imageFile.read())
print(image)
Step2
Saving this string in a .py file like this:
image = b'AWggsegsegs/....'
Step3
import pyglet
import base64
from gif_string import image
decodedgif = base64.b64decode(image) # Works this far
animation = pyglet.resource.animation(decodedgif) # Error here
sprite = pyglet.sprite.Sprite(decodedgif)
Error message reads
Traceback (most recent call last):
File "...pyglet\resource.py", line 583, in animation
identity = self._cached_animations[name]
File "...AppData\Local\Programs\Python\Python36\lib\weakref.py", line 131, in __getitem__
o = self.data[key]()
KeyError: b'GIF89a
...
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "...\pyglet\resource.py", line 435, in file
location = self._index[name]
KeyError: b'GIF89a\
...
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "C:\..., line 7, in <module>
animation = pyglet.resource.animation(decodedgif) # Error here
File "...\pyglet\resource.py", line 585, in animation
animation = pyglet.image.load_animation(name, self.file(name))
File "...\pyglet\resource.py", line 438, in file
raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "b'GIF89a\x00\
...
...f9\x88\xc0\xbe\xa4O"o\xcf\xe5\x81\x00\x00;'" was not found on the path.
Ensure that the filename has the correct captialisation.
Upvotes: 3
Views: 825
Reputation: 5903
Instead of pyglet.resource.animation()
which can only load files, you should use pyglet.image.load_animation()
. Its optional File
parameter supports file-like objects, so you should construct one using io.BytesIO()
and pass it there.
Upvotes: 1