Reputation: 3919
Please take a look at the following code:
universe.makeFramework = function()
{
const fw = Framework();
fw.version = 0;
fw.uni = this;
universe.fws.add( fw ); // keep a reference of framework in a set
fw.realise( universe.ctrl );
idToObj.set( nextId, fw ); // keep a reference of framework in a map
++nextId;
}
Basically, I have a universe which could have one or more framework object. In this function (makeFramework
) I create a new framework and keep its reference in one map and one set.
Now assume a situation that I want to remove this framework. So I have to remove the references from the map, set and also DOM. Is that enough? Should I worry about the const fw
? Should I do something like below?
universe.makeFramework = function()
{
let fw = Framework();
fw.version = 0;
fw.uni = this;
universe.fws.add( fw ); // keep a reference of framework in a set
fw.realise( universe.ctrl );
idToObj.set( nextId, fw ); // keep a reference of framework in a map
++nextId;
fw = undefined;
}
Upvotes: 0
Views: 36
Reputation: 14679
No need. The garbage collector will take care of the fw constant after makeFramework has finished its run.
Upvotes: 1