Rami
Rami

Reputation: 67

MeshLab UV Map issue

On MeshLab_64bit_fp v2016.12 ,I have a issue with the UV Map being "destroyed" and was wondering if there is a way around it.

Original UV Map <-- That's what its supposed to look like.

Though when using the following filter --> Filter Settings

What then happens to the UV Map, looks like this: UV Map End Result

So is there anyway to keep the UV Map filling out the same space or do I just have to remap it from scratch?

Plus "if" there is currently no fix to that at the moment, are there plans to fix this issue later on?

Upvotes: 0

Views: 394

Answers (1)

Matthew Blackwood
Matthew Blackwood

Reputation: 101

It doesn't look like you are using the Quadric Edge Collapse with Texture Filter. I haven't had problems with it retaining the UV map.

Upvotes: 1

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