Reputation: 67
On MeshLab_64bit_fp v2016.12 ,I have a issue with the UV Map being "destroyed" and was wondering if there is a way around it.
Original UV Map <-- That's what its supposed to look like.
Though when using the following filter --> Filter Settings
What then happens to the UV Map, looks like this: UV Map End Result
So is there anyway to keep the UV Map filling out the same space or do I just have to remap it from scratch?
Plus "if" there is currently no fix to that at the moment, are there plans to fix this issue later on?
Upvotes: 0
Views: 394
Reputation: 101
It doesn't look like you are using the Quadric Edge Collapse with Texture Filter. I haven't had problems with it retaining the UV map.
Upvotes: 1