Reputation: 419
I found few codes which demonstrates intersects
, but it was mainly buttons. Something like this:
for child in self.findChildren(QPushButton):
if rect.intersects(child.geometry( )):
selected.append(child)
But how do you find images intersecting in your GraphicsScene with "Marquee" selection(QRubberBand)? I tried replacing findChildren(QPushButton) with QPixmap, QGraphicsScene, QGraphicsPixmapItem it always giving me back empty list.
Upvotes: 1
Views: 329
Reputation: 244132
If you are using the QRubberBand that has the QGraphicsView you have to use the rubberBandChanged signal and next to the items method you get the items that are below the QRubberBand.
from PyQt5 import QtCore, QtGui, QtWidgets
import random
def create_pixmap():
pixmap = QtGui.QPixmap(100, 100)
pixmap.fill(QtGui.QColor(*random.sample(range(255), 3)))
return pixmap
class GraphicsView(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(GraphicsView, self).__init__(parent)
self.setScene(QtWidgets.QGraphicsScene(self))
self.setDragMode(QtWidgets.QGraphicsView.RubberBandDrag)
self.rubberBandChanged.connect(self.on_rubberBandChanged)
for _ in range(5):
item = QtWidgets.QGraphicsPixmapItem(create_pixmap())
item.setPos(*random.sample(range(500), 2))
self.scene().addItem(item)
@QtCore.pyqtSlot("QRect", "QPointF", "QPointF")
def on_rubberBandChanged(
self, rubberBandRect, fromScenePoint, toScenePoint
):
r = QtCore.QRectF(fromScenePoint, toScenePoint)
selected = self.items(rubberBandRect)
print(selected)
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = GraphicsView()
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
If you are using another QRubberBand the logic is similar to that since you must use the items() method of QGraphicsView
from PyQt5 import QtCore, QtGui, QtWidgets
import random
def create_pixmap():
pixmap = QtGui.QPixmap(100, 100)
pixmap.fill(QtGui.QColor(*random.sample(range(255), 3)))
return pixmap
class GraphicsView(QtWidgets.QGraphicsView):
def __init__(self, parent=None):
super(GraphicsView, self).__init__(parent)
self.setScene(QtWidgets.QGraphicsScene(self))
self._rubberBand = QtWidgets.QRubberBand(
QtWidgets.QRubberBand.Rectangle, self.viewport()
)
self._rubberBand.hide()
self._origin = QtCore.QPoint()
for _ in range(5):
item = QtWidgets.QGraphicsPixmapItem(create_pixmap())
item.setPos(*random.sample(range(500), 2))
self.scene().addItem(item)
def mousePressEvent(self, event):
self._origin = event.pos()
self._rubberBand.setGeometry(QtCore.QRect(self._origin, QtCore.QSize()))
self._rubberBand.show()
super(GraphicsView, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
self._rubberBand.setGeometry(
QtCore.QRect(self._origin, event.pos()).normalized()
)
def mouseReleaseEvent(self, event):
self._rubberBand.setGeometry(
QtCore.QRect(self._origin, event.pos()).normalized()
)
selected = self.items(self._rubberBand.geometry())
print(selected)
self._rubberBand.hide()
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = GraphicsView()
w.resize(640, 480)
w.show()
sys.exit(app.exec_())
Upvotes: 1