Reputation: 3601
Tried to refactor this Pomodoro Clock to use React Hooks. Ran into an issue with the countdown not starting when the Start Timer button is clicked. I think the issue comes from the intervalRef.
Am I using the useRef correctly?
https://codesandbox.io/s/k95zk32897
If you don't feel like going to sandbox:
import React, {useState, useRef } from 'react'
export default function Pomodoro() {
const [seconds, setSeconds] = useState(0)
const [workMinutes, setWorkMinutes] = useState(25)
const [restMinutes, setRestMinutes] = useState(5)
const [start, setStart] = useState(false)
const [relax, setRelax] = useState(false)
// Control functions
const intervalRef = useRef();
function startTimer() {
if(!intervalRef.current){
intervalRef.current = setInterval(1000)
}
setStart(!start)
}
function pauseTimer() {
if(!intervalRef.current){
clearInterval(intervalRef.current)
intervalRef.current = undefined
}
}
function resetTimer() {
if(!intervalRef.current){
clearInterval(intervalRef.current)
intervalRef.current = undefined
}
setSeconds(0)
setWorkMinutes(25)
setRestMinutes(5)
setStart(false)
setRelax(false)
}
function timer() {
if(seconds === 0){
setSeconds(59)
}else{
setSeconds(seconds - 1)
}
if(relax) {
if(seconds === 0){
setRestMinutes(restMinutes - 1)
}
else if(restMinutes === 5){
setRestMinutes(4)
}else{
setRestMinutes(restMinutes)
}
}
if(restMinutes === -1) {
setRestMinutes(5)
setRelax(false)
} else {
setWorkMinutes( seconds === 0 ? workMinutes - 1 : workMinutes === 25 ? 24 : workMinutes)
if (workMinutes === -1) {
setWorkMinutes(25)
setRelax(true)
}
}
}
return (
<>
{timer}
<p>{relax ? 'Take a Break' : 'Get Busy'}</p>
<p>{relax ? restMinutes : workMinutes} : {seconds < 10 ? `0${seconds}` : seconds}</p>
<button onClick={start ? pauseTimer: startTimer}>{start ? 'Pause' : 'Start'}</button>
<button onClick={resetTimer}>Reset</button>
</>
)
}
Upvotes: 0
Views: 587
Reputation: 3901
You forgot about callback in setInterval
, but i would rather do it like that anyway:
import React, { useState, useEffect } from "react";
export default function Pomodoro() {
const [seconds, setSeconds] = useState(25 * 60);
const [paused, setPaused] = useState(true);
useEffect(() => {
const int = setInterval(() => {
console.log(`${Date.now()} - paused: ${paused}`);
if (!paused) {
setSeconds(s => s - 1);
}
}, 1000);
return () => {
clearInterval(int);
};
}, [paused]);
function startTimer() {
setPaused(false);
}
function pauseTimer() {
setPaused(true);
}
function resetTimer() {
setPaused(true);
setSeconds(25 * 60);
}
return (
<>
{`${Math.floor(seconds / 60)}:${("00" + (seconds % 60)).slice(-2)}`}
<button onClick={paused ? startTimer : pauseTimer}>
{paused ? "Start" : "Pause"}
</button>
<button onClick={resetTimer}>Reset</button>
</>
);
}
Sandbox: https://codesandbox.io/s/k9j70jrjy5
You dont really need so many states - they are depending of each other so you can simplify the logic (of course you can do one more for work/relax feature which i didn't bother).
You handle relax timer like that, by just starting with 10min instead of 25min:
function startRelaxTimer() {
setSeconds(10 * 60);
}
or by handling it in another states but then you need to do everything twice (is fine only if you care about remembering old state when switching).
const [relax, setRelax] = useState(false);
const [relaxSeconds, setRelaxSeconds] = useState(10 * 60);
useEffect(() => {
const int = setInterval(() => {
console.log(`${Date.now()} - paused: ${paused}`);
if (!paused) {
relax ? setRelaxSecdonds(s => s - 1) : setSeconds(s => s - 1);
}
}, 1000);
return () => {
clearInterval(int);
};
}, [paused, relax]);
Upvotes: 2