Reputation: 75
I'm trying to draw a simple image with OnPaint method. The code compiles just fine, but when the application starts, it shows "Object lock not owned" error and nothing else happens. Could you please tell me what mistake I made? The code shows the OnPaint event I'm using. Thank you all for your help.
procedure TTabbedForm.Image1Paint(Sender: TObject; Canvas: TCanvas;
const ARect: TRectF);
var
p1, p2, p3, p4, p5, p6: TPointF;
prst1: TRectF;
i :Integer;
begin
Image1.Bitmap.Canvas.Stroke.Color := TAlphaColors.Black;
Image1.Bitmap.Canvas.Stroke.Thickness := 3;
p1 := TPointF.Create(PX, PY);
Image1.Bitmap.Canvas.BeginScene;
with TabbedForm do begin
for i := 0 to 360 do
if (i mod 15)=0 then
begin
p2 := TPointF.Create(Round(PX+PP*sin(i*pi/180)), Round(PY+PP*cos(i*pi/180)));
Image1.Bitmap.Canvas.DrawLine(p1, p2, 100);
end;
for i := 0 to PP do
if (i mod 20)=0 then
begin
prst1 := TRectF.Create(PX+i,PY+i,PX-i,PY-i);
Image1.Bitmap.Canvas.DrawEllipse(prst1, 100);
end;
for i := 0 to 400 do
if (i mod 20)=0 then
begin
p3 := TPointF.Create(i,2*PP);
p4 := TPointF.Create(i,2*PP+2*PP);
Image1.Bitmap.Canvas.DrawLine(p3, p4, 100);
end;
for i := 0 to 400 do
if (i mod 20)=0 then
begin
p5 := TPointF.Create(0,2*PP+i);
p6 := TPointF.Create(2*PP+2*PP,2*PP+i);
Image1.Bitmap.Canvas.DrawLine(p5, p6, 100);
end;
Image1.Bitmap.Canvas.EndScene;
end;
end;
Upvotes: 0
Views: 2690
Reputation: 1
I experienced the same error message and in my case the cause was the missing "bitmap.setsize' as Tom Brunberg pointed out:
Image1.Bitmap.SetSize(300, 300); // must be set before call to BeginScene
Upvotes: 0
Reputation: 116160
I think you get this error message, because you're drawing on the canvas at a time when you're not allowed to. Potential causes for this are:
Small disclaimer: I left your code as-is as much as possible, just changed the things that I think could potentially cause your problem. I think these changes all make sense, but I must admit I've never done much painting in FMX, so maybe some of these are a bit naive or over-protective (or blatantly wrong).
Things that are different in this code compared to yours:
if
and a try..finally
block. BeginScene will give you a lock or not, and return a boolean depending on the success. You should only proceed if you actually acquired the lock, and only call EndScene in that case too, because they are ref counted, and doing this wrong could screw up the refcount, and therefor all further painting in your application.BeginScene..EndScene
completely. The Paintbox or Image control should already have called that itself. See FMX.Graphics.TCanvas.BeginScene docsCanvas
. It's passed as a parameter to the event handler, so better to use that, then to try and find the right canvas yourself.with
. This is a bit of a long shot, but it looked like you were referring to a global TTabbedForm
variable, and since you are inside a TTabbedForm method, you should be able to use the properties and methods of the current instance as-is, or prepend with Self.
if you run into naming conflicts. It's always better to not rely on those globals for forms and datamodules, and you'll actually run into problems if you want to have multiple instances of your form, in which case your original code would partially operate on the wrong instance.procedure TTabbedForm.Paintbox1Paint(
Sender: TObject; Canvas: TCanvas; const ARect: TRectF);
var
p1, p2, p3, p4, p5, p6: TPointF;
prst1: TRectF;
i :Integer;
begin
p1 := TPointF.Create(PX, PY);
Canvas.Stroke.Color := TAlphaColors.Black;
Canvas.Stroke.Thickness := 3;
for i := 0 to 360 do
if (i mod 15)=0 then
begin
p2 := TPointF.Create(Round(PX+PP*sin(i*pi/180)), Round(PY+PP*cos(i*pi/180)));
Canvas.DrawLine(p1, p2, 100);
end;
for i := 0 to PP do
if (i mod 20)=0 then
begin
prst1 := TRectF.Create(PX+i,PY+i,PX-i,PY-i);
Canvas.DrawEllipse(prst1, 100);
end;
for i := 0 to 400 do
if (i mod 20)=0 then
begin
p3 := TPointF.Create(i,2*PP);
p4 := TPointF.Create(i,2*PP+2*PP);
Canvas.DrawLine(p3, p4, 100);
end;
for i := 0 to 400 do
if (i mod 20)=0 then
begin
p5 := TPointF.Create(0,2*PP+i);
p6 := TPointF.Create(2*PP+2*PP,2*PP+i);
Canvas.DrawLine(p5, p6, 100);
end;
end;
Upvotes: 1
Reputation: 21045
The error message "Object lock not owned" is the message of EMonitorLockException
, which is documented to be raised "whenever a thread tries to release the lock on a non-owned monitor". Since you have not responded to my request for an MCVE, and I have not been able to reproduce this error, I can not confirm whether it is due to an unsuccessful lock aquisition through Canvas.BeginScene
, or something else.
You can use either a TImage
or a TPaintBox
for your drawing. Using a TImage
provides many benefits such as directly loading an image file, drawing on that image and saving your image to a file directly in various formats, like .bmp
, .jpg
or .png
(maybe others too). A TPaintBox
is more lightweight and doesnt have an own bitmap, but uses the parent components surface to draw on (therefore the need for an OnPaint()
handler). Loading from / saving to file must be done e.g. through a separate TBitmap.
So yes, you may continue to use a TImage control if you want, but in that case, do not use the OnPaint
event for the drawing as you are now. A TImage has a built in mechanism to paint itself when needed. You only need to draw your drawing once to the built-in bitmap canvas. In the following code the image is drawn in a ButtonClick()
event. Also note, that with the TImage you must use BeginScene
- EndScene
correctly as documented.
You must also set the TImage.Bitmap.Size
before drawing on it. If this was not set elsewhere in your code of what you have shown, then that may be another reason why your code produced no image.
Draw your image on Image1.Bitmap.Canvas
e.g. in a OnClick()
event of a button:
procedure TTabbedForm.Button1Click(Sender: TObject);
var
p1, p2, p3, p4, p5, p6: TPointF;
prst1: TRectF;
i: integer;
begin
Image1.Bitmap.SetSize(300, 300); // must be set before call to BeginScene
if Image1.Bitmap.Canvas.BeginScene then
try
Image1.Bitmap.Canvas.Stroke.Color := TAlphaColors.Black;
Image1.Bitmap.Canvas.Stroke.Thickness := 1;
p1 := TPointF.Create(px, py);
for i := 0 to 360 do
if (i mod 15) = 0 then
begin
pp := i;
p2 := TPointF.Create(Round(px + pp * sin(i * pi / 180)),
Round(py + pp * cos(i * pi / 180)));
Image1.Bitmap.Canvas.DrawLine(p1, p2, 100);
end;
for i := 0 to pp do
...
for i := 0 to 400 do
...
for i := 0 to 400 do
....
finally
Image1.Bitmap.Canvas.EndScene;
end;
end;
Upvotes: 2