Reputation: 11
So we have gotten an asignment to make a small video game, so far i have the player, a background, i can jump and walk. My problem is that no mater what direction i walk, i get the same animation, i am trying too flip the animation with pygame.transform.flip but cant get it too work, i dont get an error or nothing. But my player charecther still monwalks backwards..
i have tried too use the flip command before i am blitting onto the screen, and have now tried too move the whole animation into a function, both things give me the same result.
import pygame as pg
pg.init()
winHeight=600
winWidth = 1020
x=10
y=560
size = 37
bg = pg.image.load("scenes/Background/bg.png")
walkList = [pg.image.load("player/Run/run-00.png"),pg.image.load("player/Run/run-01.png"),pg.image.load("player/Run/run-02.png"),pg.image.load("player/Run/run-03.png"),pg.image.load("player/Run/run-04.png"),pg.image.load("player/Run/run-05.png")]
char = pg.image.load("player/idle/idle-00.png")
vel = 3
win = pg.display.set_mode((winWidth,winHeight))
pg.display.set_caption("SMAS 'EM By IKEA KID")
run = True
jumCount = 7
isJump = False
AnimationCounter = 0
def Animation():
direction = win.blit(walkList[AnimationCounter], (x, y))
if pg.event == pg.K_LEFT:
return direction
elif pg.event == pg.K_RIGHT:
direction=pg.transform.flip(direction,False,True)
return direction
def RedrawWindow():
global AnimationCounter
win.blit(bg, (0,0))
if AnimationCounter +1 >= 6:
AnimationCounter = 0
if walk:
Animation()
AnimationCounter += 1
elif not walk:
win.blit(char,(x,y))
pg.display.update()
while run:
pg.time.delay(15)
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] and x > vel:
x -= vel
walk = True
elif keys[pg.K_RIGHT] and x+size < winWidth-vel:
x += vel
walk = True
flip = True
else:
AnimationCounter = 0
walk = False
if not(isJump):
if keys[pg.K_SPACE]:
isJump = True
else:
if jumCount >= -7:
neg = 1
if jumCount < 0:
neg = -1
y -= (jumCount**2)*0.5*neg
jumCount-=0.5
else:
isJump = False
jumCount = 7
RedrawWindow()
Expected my player charecther too turn around so that i could walk both ways (I can walk both ways, but i am moonwalking one direction)
Upvotes: 1
Views: 259
Reputation: 210968
The function pg.transform.flip
is never called.
pygame.event
is a class and not an event type. Apart from that the 1st parameter to pg.transform.flip
has to be a pygame.Surface
object rather than a pygame.Rect
object.
Flip the surface dependent on the state of the variable flip
(in global scope):
def Animation():
surf = walkList[AnimationCounter]
if flip:
surf = pg.transform.flip(surf,False,True)
direction = win.blit(surf, (x, y))
Chang the state of flip
dependent on the key events:
flip = False
while run:
pg.time.delay(15)
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
keys = pg.key.get_pressed()
if keys[pg.K_LEFT] and x > vel:
x -= vel
walk = True
flip = False
elif keys[pg.K_RIGHT] and x+size < winWidth-vel:
x += vel
walk = True
flip = True
else:
AnimationCounter = 0
walk = False
# [...]
RedrawWindow()
Upvotes: 1