Reputation: 10116
I have a UINavigationController which contains several UIViewControllers. I would like to create a shared "panel" that is displayed at the top of each view. In addition, I would like to make that panel expand and collapse, overlaying the view, when tapped.
View1
-Top Panel (collapsible)
-Main Panel
View2
-Top Panel (collapsible)
-Main Panel
This would be similar to the way the toolbar or navigation panel hide/show for the camera controller, but it would be a custom view. This is an iPhone app.
As a new XCode developer I would appreciate insights as to how this should be approached from an architectural standpoint.
Upvotes: 3
Views: 2236
Reputation: 2050
Create a UIViewController subclass, say called PanelStyleUIViewController, which would be a superclass for all the views that will have the panel. The superclass implements the panel's controller logic, and the view expansion and contraction, which always happens above the children controller's regular view logic.
This is going to be a modestly difficult project for a new iOS/cocoa developer, because:
That said, here's some untested code I wrote here in the stack overflow editor which should give you an idea of what I mean for this superclass design:
// PanelStyleUIViewController.h
@interface PanelStyleUIViewController : UIViewController {
UIView *panelView;
}
@property (nonatomic, retain) UIView *panelView;
// PanelStyleUIViewController.m
@implementation PanelStyleUIViewController
@synthesize panelView;
- (void)viewDidLoad {
[super viewDidLoad];
// setup geometry, contents, etc of panelView programmatically...
self.panelView = [[[UIView alloc] init] autorelease];
panelView.frame = CGRectMake(0,0,320,200);
// set resizing mask appropriately for landscape support
panelView.autoresizingMask = UIViewAutoresizingMaskFlexibleWidth | UIViewAutoresizingMaskFlexibleBottomMargin;
// put a button on the panel view so it can be tapped to slide down
UIButton *slidePanelButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
slidePanelButton.frame = CGRectMake(0,160,320,40);
[slidePanelButton addTarget:self action:@selector(slidePanel) forControlEvents:UIControlEventTouchUpInside];
[panelView addSubview:slidePanelButton];
// set panelView with a transform offset to slide it up under the top of the screen
panelView.transform = CGAffineTransformMakeTranslation(0, -160);
// add panelView to regular view controller's view
[self.view addSubview:panelView];
}
- (void)viewWillAppear {
// make sure the panel shows up on top, z-index wise, since subclasses might have created views that overlap it.
[self.view bringSubviewToFront:panelView];
}
- (void)slidePanel {
// remove the panel transform in an animated fashion (slide down).
// TODO: some button or action needs to slide the panel back up...
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
[panelView setTransform:CGAffineTransformMakeTranslation(0,0)];
[UIView commitAnimations];
}
- (void)viewDidUnload {
[super viewDidUnload];
// always make sure you clean up progammatically-retained views here
self.panelView = nil;
}
- (void)dealloc {
// and here too
self.panelView = nil;
[super dealloc];
}
Upvotes: 1