Reputation: 27
Sorry if this is a dumb question, but I searched the Leap Motion Docs for Unity and couldnt figure out how to solve my problem.
I just want to access the current hands (and their data, like PalmNormal et cetera) detected by the leap motion controller from a script I added to my scene.
Thanks in advance!
Upvotes: 0
Views: 767
Reputation: 119
I took a quick look and maybe this is the class you are looking for?
https://leapmotion.github.io/UnityModules/class_leap_1_1_hand.html
For example you want the PalmPosition
Hand currentHand = new Hand();
currentHand.PalmPosition;
here's everything it contains
Hand ( long frameID,
int id,
float confidence,
float grabStrength,
float grabAngle,
float pinchStrength,
float pinchDistance,
float palmWidth,
bool isLeft,
float timeVisible,
Arm arm,
List< Finger > fingers,
Vector palmPosition,
Vector stabilizedPalmPosition,
Vector palmVelocity,
Vector palmNormal,
LeapQuaternion palmOrientation,
Vector direction,
Vector wristPosition
)
Upvotes: 1