Reputation: 1
So, I have a matrix of pairs of x and y coordinates, each line in the matrix represents a route, which I would like to represent as a GL_LINE_STRIP in OpenGL. The thing is I would like to draw the lines with different colors each time. I thought my code would work, but somehow OpenGL keeps drawing the line_strips with the same color.
I thought this would do the work, xy is the matrix of pairs of coordinates:
static void Redraw(void)
{
...
glClear(GL_COLOR_BUFFER_BIT);
//drawing routes
srand(time(NULL));
for(int i = 0; i < xy.size(); i++)
{
vector<pair<int, int>> route = xy[i];
double r = ((double) rand() / (RAND_MAX));
double g = ((double) rand() / (RAND_MAX));
double b = ((double) rand() / (RAND_MAX));
glColor3f(r,g,b);
glLineWidth(2);
glBegin(GL_LINE_STRIP);
for(int j = 0; j < route.size();j++)
glVertex2d(route[j].first, route[j].second);
glEnd();
}
glFlush();
}
and my main:
int main(int argc,char *argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1080,720);
glutInitWindowPosition(0,0);
glutCreateWindow("h_constante");
gluOrtho2D(0,1000,0,1000);
glutDisplayFunc(Redraw);
glutMainLoop();
return 0;
}
Upvotes: 0
Views: 1252
Reputation: 1
I was pushing all my nodes inside the first line in the matrix so I was actually drawing one big GL_LINE_STRIP. Thanks a lot for all the help!
Upvotes: 0