Eco_Editor
Eco_Editor

Reputation: 65

Why I can't sideload my .appx file and why it's nowhere to be found?

My question is very simple and yet very complex. I need to side load my application's .appx file to SurfacePro (Microsoft tablet with windows10) but I cannot side-load it because there's nothing to side-load...

  1. I've created a simple unity project and switched the build to Universal Windows Platform (UWP)
  2. I've made sure I have the latest IIL2CPP on my machine and all the needed libraries on my VisualStudio 2017
  3. I build the unity project in a dedicated directory - the build resulted with success and the directory had a solution file = .sln file.
  4. I double clicked the .sln file and opened it in VS 2017
  5. In VS2017 I chose "Master", "X86" and "local Machine" (I then tried "device" and "remote machine" this gave errors) and build worked!
  6. I then saw my application's "made with unity" logo and the scene
  7. I close the application using Alt+F4
  8. I want to re-open the application but I can't find the file! I understand this is a file that need to be side-loaded to my machine, similarly to .apk files which loaded and installed on android devices
  9. I can't find the .appx file

I understand that I need to run the build each time I need to open the application, is that true?

Upvotes: 0

Views: 240

Answers (1)

Mark W
Mark W

Reputation: 1050

I have no experience with the Unity side of this...

but to create the packages for a UWP application, you would right-click the Universal Windows project and choose Store-->Create App Packages.

Upvotes: 3

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