Reputation:
I am trying to center a GridView in the center of the phone screen.
I have already tried to use crossAxisAlignment and mainAxisAlignment, but to no avail. Below is my current code.
class CommanderDamage extends StatefulWidget {
int damage = 0;
CommanderDamage({this.damage, Key key});
@override
State<StatefulWidget> createState() {
return CommanderDamageState();
}
}
class CommanderDamageState extends State<CommanderDamage> {
var damage = [0, 0, 0, 0, 0, 0];
@override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [Color(0xfff6921e), Color(0xffee4036)],
),
),
child: GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 2),
itemCount: damage.length,
itemBuilder: (BuildContext context, index) {
return Column(
children: <Widget>[
Expanded(
child: InkWell(
onTap: () {
setState(() {
damage[index]++;
});
},
onLongPress: () {
setState(() {
damage[index] = 0;
});
},
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.all(15),
child: Text(
'Player ${index + 1}',
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
fontWeight: FontWeight.bold),
),
),
Text(
damage[index].toString(),
style: TextStyle(
color: Colors.white,
fontSize: 35.0,
fontWeight: FontWeight.bold),
),
],
),
),
),
],
);
},
),
),
),
],
),
),
);
}
}
Currently, the Grid starts at the top of the screen, I would like it to be right in the center. Here is a mockup of what it looks like vs what I expect.
Upvotes: 5
Views: 11433
Reputation: 8427
Container
to the center.Expanded
, as it will fill any remaining space on the main axis.shrinkWrap: true
to your GridView
, so it won't fill all vertical space.Column
to the center.You'll end up with something like this:
@override
Widget build(context) {
return MaterialApp(
home: Scaffold(
body: Container(
alignment: Alignment.center,
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [Color(0xfff6921e), Color(0xffee4036)],
),
),
child: GridView.builder(
gridDelegate: SliverGridDelegateWithFixedCrossAxisCount(crossAxisCount: 2),
itemCount: damage.length,
shrinkWrap: true,
itemBuilder: (BuildContext context, index) {
return InkWell(
onTap: () {
setState(() {
damage[index]++;
});
},
onLongPress: () {
setState(() {
damage[index] = 0;
});
},
child: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(15),
child: Text(
'Player ${index + 1}',
style: TextStyle(
color: Colors.white,
fontSize: 20.0,
fontWeight: FontWeight.bold,
),
),
),
Text(
damage[index].toString(),
style: TextStyle(
color: Colors.white,
fontSize: 35.0,
fontWeight: FontWeight.bold,
),
),
],
),
),
);
},
),
),
),
);
}
However, when you shrinkWrap, the Android's overscroll effect is going to get weird, since your GridView
no longer uses the whole vertical space. I recommend changing GridView
's physics to BouncingScrollPhysics
.
Upvotes: 5