Reputation: 1
The code that I am writing has a problem where whenever I tap somewhere other than a node (ex. background) the app ends up crashing.
I've tried making an if let statement but it says I can't downcast a SKnode
to a more optional type SKSpriteNode
.
I've also tried if node.contains(position of touch)
.
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
if let touchLocation = touch?.location(in: self) {
let selectedNode = nodes(at: touchLocation)[0] as! SKSpriteNode
activeObject = selectedNode
storedData = Array(activeObject.name!)
let platformStoredInt = storedData[2]
storedPlatform = Int(platformStoredInt.unicodeScalars.first!.value - Unicode.Scalar("0")!.value)
}
}
Tapping on anything other than the SKSpriteNodes that are considered objects results in a SIGABRT.
Upvotes: 0
Views: 33
Reputation: 2050
The app crashes because you are force unwrapping a value in this line:
let selectedNode = nodes(at: touchLocation)[0] as! SKSpriteNode
So instead, use:
if let selectedNode = nodes(at: touchLocation)[0] as? SKSpriteNode {
activeObject = selectedNode
storedData = Array(activeObject.name!)
let platformStoredInt = storedData[2]
storedPlatform = Int(platformStoredInt.unicodeScalars.first!.value - Unicode.Scalar("0")!.value)
}
Always try to avoid the force unwrapping (as!). Use Optional Chaining instead.
Optional chaining is a process for querying and calling properties, methods, and subscripts on an optional that might currently be nil.
Upvotes: 0