user3277468
user3277468

Reputation: 141

Blender to Unity Rotation

In blender I am creating a character in pieces like head, body, legs, arms. I export them from blender as FBX and I set the individual pieces Origin to Geometry so it rotates how I would expect in blender.

The problem is in Unity it rotates on all axis around something? So if I were to change the object rotation manually or though code it would move positions because it is rotating around something. How could I fix this?

Upvotes: 0

Views: 278

Answers (1)

gaurav bagewadi
gaurav bagewadi

Reputation: 11

From central make it to pivot so that is moves on the pivot points. pivot and global

Upvotes: 1

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