Reputation: 141
In blender I am creating a character in pieces like head, body, legs, arms. I export them from blender as FBX and I set the individual pieces Origin to Geometry so it rotates how I would expect in blender.
The problem is in Unity it rotates on all axis around something? So if I were to change the object rotation manually or though code it would move positions because it is rotating around something. How could I fix this?
Upvotes: 0
Views: 278
Reputation: 11
From central make it to pivot so that is moves on the pivot points. pivot and global
Upvotes: 1