Reputation: 954
I have a problem. I created a TriangleGrid using SkiaSharp. While I was drawing the grid I saved each triangle info in a Dictionary. The Dictionary looks like this:
public class TriangleRegistryObject
{
public float x1 { get; set; }
public float y1 { get; set; }
public float x2 { get; set; }
public float y2 { get; set; }
public float x3 { get; set; }
public float y3 { get; set; }
public bool Selected { get; set; }
public bool Visible { get; set; }
}
Now when I select a Triangle I set the boolean Selected
to true
. At the end I want to check if the Triangles I have selected are connected with eachother. I thought I could count the connected lines. Here is an example image:
Now I want to count the purple lines where Selected=true
.
I have every coordinate (x1, y1) (x2, y2) and (x3, y3).
UPDATE:
Here is the code I use that return 0 for me!
public static bool ValidLayout()
{
bool IsValid;
int sharedEdges;
int SelectedTriangles = TriangleRegistry.Count(tr => tr.Value.Selected.Equals(true));
var triangles = new List<TriangleRegistryList>();
foreach (KeyValuePair<string, TriangleRegistryObject> row in TriangleRegistry.Where(n => n.Value.Selected == true).ToList())
{
triangles.Add(new TriangleRegistryList { x1 = row.Value.x1,
y1 = row.Value.y1,
x2 = row.Value.x2,
y2 = row.Value.y2,
x3 = row.Value.x3,
y3 = row.Value.y3
});
}
sharedEdges = triangles.GetKCombs(2).Where(t => t.First().IsAdjacentTo(t.Skip(1).Take(1).Single())).Count();
if (sharedEdges >= (SelectedTriangles - 1))
{
IsValid = true;
}
else
{
IsValid = false;
}
return IsValid;
}
But I have no idea how I can compare the coordinates with each other, to count the connected lines!
Can someone help me?
Upvotes: 2
Views: 126
Reputation: 16991
Here is a very simple solution. It definitely isn't the most efficient, but it gets the job done.
I've added a method to your triangle class that returns true if it shares at least 2 vertices with another triangle.
I've also used a method of finding the distinct permutations that is slightly modified from the one discussed here.
public class Program
{
public static void Main()
{
var triangles = new List<TriangleRegistryObject>{
new TriangleRegistryObject{x1=10,y1=10, x2=12,y2=10, x3=1,y3=11},
new TriangleRegistryObject{x1=9,y1=11, x2=11,y2=11, x3=10,y3=10},
new TriangleRegistryObject{x1=9,y1=11, x2=11,y2=11, x3=10,y3=12},
new TriangleRegistryObject{x1=34,y1=14, x2=15,y2=11, x3=10,y3=12},
};
var sharedEdges = triangles.GetPairs().Where(t => t.first.IsAdjacentTo(t.second)).Count();
Console.WriteLine($"Number shared edges: {sharedEdges}");
}
}
public class TriangleRegistryObject
{
public float x1 { get; set; }
public float y1 { get; set; }
public float x2 { get; set; }
public float y2 { get; set; }
public float x3 { get; set; }
public float y3 { get; set; }
public bool Selected { get; set; }
public bool Visible { get; set; }
public IEnumerable<(float x, float y)> GetPoints()
{
yield return (x1, y1);
yield return (x2, y2);
yield return (x3, y3);
}
public bool IsAdjacentTo(TriangleRegistryObject other)
{
return this.GetPoints().Intersect(other.GetPoints()).Count() >= 2;
}
}
public static class EnumerableExtensions
{
public static IEnumerable<(T first, T second)> GetPairs<T>(this IEnumerable<T> list)
{
return list.SelectMany((value, index) => list.Skip(index + 1),
(first, second) => (first, second));
}
}
Upvotes: 2