Reputation: 1012
I am learning three.js library in JS. I used the Line objects to create my own coordinate axes. I am trying to move them. The problem is when I update the vertices, two of the lines work fine, but the third line disappears completely. I tried printing its vertices on console but they are within visibility range. So, what is the reason I am facing this problem? My code:
// create and axes to the scene
//// X axis
var material = new THREE.LineBasicMaterial({
color: 0x00ff00
})
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(1500,0,0), new THREE.Vector3(-1500,0,0));
Xaxis = new THREE.Line(geometry,material);
scene.add(Xaxis);
//// Y axis
var material = new THREE.LineBasicMaterial({
color: 0xff0000
})
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0,1500,0), new THREE.Vector3(0,-1500,0));
Yaxis = new THREE.Line(geometry,material);
scene.add(Yaxis);
//// Z axis
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
})
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0,0,1500), new THREE.Vector3(0,0,-1500));
Zaxis = new THREE.Line(geometry,material);
scene.add(Zaxis);
function changePosition(newVal)
{
if(!transformCo_ordinate) {
sphere.position.set((vx/100)*newVal,(vy/100)*newVal,(vz/100)*newVal);
}
else{
Xaxis.geometry.vertices[0].set(1500,-(vy/100)*newVal,-(vz/100)*newVal);
Xaxis.geometry.vertices[1].set(-1500,-(vy/100)*newVal,-(vz/100)*newVal);
Yaxis.geometry.vertices[0].set(-(vx/100)*newVal,1500,-(vz/100)*newVal);
Yaxis.geometry.vertices[1].set(-(vx/100)*newVal,-1500,-(vz/100)*newVal);
Zaxis.geometry.vertices[0].set(-(vx/100)*newVal,-(vy/100)*newVal,1500);
Zaxis.geometry.vertices[0].set(-(vx/100)*newVal,-(vy/100)*newVal,-1500);
Xaxis.geometry.verticesNeedUpdate = true;
Yaxis.geometry.verticesNeedUpdate = true;
Zaxis.geometry.verticesNeedUpdate = true;
console.log(Xaxis.geometry.vertices[1]);
}
}
THe function changePosition
is being called by a slider which passes its current value as newVal
within range 0-100. vx = 100, vy = 100, vz = -300
Xaxis is the line that disappears. transformCo_ordinate
is a boolean controlled by a checkbox. I am new to three.js so please understand if I am doing some stupid mistake.
Upvotes: 0
Views: 150
Reputation: 31026
Zaxis.geometry.vertices[0].set(-(vx/100)*newVal,-(vy/100)*newVal,1500);
Zaxis.geometry.vertices[0].set(-(vx/100)*newVal,-(vy/100)*newVal,-1500);
It seems you are updating the same vertex of the z axis twice. I've ported a simplified version of your code into the following fiddle. After fixing this minor bug, everything seems to work fine.
https://jsfiddle.net/gcL7dwbp/
The axis are automatically updated two seconds after application start.
three.js R104
Upvotes: 1