Reputation: 65
I have an app that should comply with the design, but the problem I am facing is that the differences in resolutions make the content of the app look small compared to other apps. I have provided a screenshot of 2 different devices (Samsung Galaxy S10 5G and LG X500) and the original Sketch design to show what I am trying to make clear.
My designer is telling me to convert pt to dp to solve the current issue we are facing, but doesn't Flutter do that already? I found a source explaining about this yesterday: What is unit of measurement in flutter
I haven't tried anything else besides the regular implementation way in Flutter, so I am very much confused and stressed.
2 devices:
original sketch design:
Text:
Text( '\$',
style: TextStyle(
fontSize: 28,
color: Colors.white,
fontFamily: 'poppins_light',
height: 0.7
),
),
Image.asset('assets/images/refresh.png', height:16.0, width: 16.0,),
I would like to know if there are more developers who face the same issue as I do right now and what kind of solutions there are to solve the current issue I am facing.
Upvotes: 0
Views: 423
Reputation: 21100
Migrating OP's solution from the question to an answer:
I came with a better alternative to scale up text with the code below (insert inside the MaterialApp widget/root of the code):
builder: (context, child) { return MediaQuery( child: child, data: MediaQuery.of(context).copyWith(textScaleFactor: 1.20), ); },
Upvotes: 0
Reputation: 276881
The fact is, DP to on screen size is not a constant ratio.
Flutter does use DP, but the specs of the unit makes that it can appear bigger/smaller on different screens.
For that reason you should just use the values provided by your designer and let it be.
Upvotes: 1