Reputation: 111
How to know which button has envoked the function. I have read other answers on stackoverflow like this one . I tried creating a new button and giving it a value of event.getSource()
but it is not working
@FXML
Button v1;
@FXML
Button v2;
@FXML
Button v3;
@FXML
Button v4;
@FXML
Button v5;
@FXML
Button v6;
public void printButton(ActionEvent event){
Button sourceButton = (Button) event.getSource();
if(sourceButton == v1){
System.out.print("v1");
}
else if(sourceButton == v2){
System.out.print("v2");
}
else if(sourceButton == v3){
System.out.print("v3");
}
else if(sourceButton == v4){
System.out.print("v4");
}
else if(sourceButton == v5){
System.out.print("v5");
}
else if(sourceButton == v6){
System.out.print("v6");
}
}
I have created the button in fxml and it calls the same function printButton();
Upvotes: 0
Views: 1603
Reputation: 36
This answer is using java 8 update 211 for testing.
The comments are suggesting that changing ==
to .equals()
was the solution to this. However, Button does not override .equals()
, so both of those ways are doing effectively the same thing.
Running up the sample application below to test resulted in all of the 3 buttons working as expected. Therefore, there may have been something incorrect in the FXML file with OP's code, which (as I write this) has not been shown from OP.
In the example below, note that the fxml file:
fx:controller="sample.Controller"
onAction="#printButton"
, and the name in quotes matches the method name in Controller onAction="#printButton"
.Please note all of these are within the same package.
Main.java:
package sample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Controller.java
package sample;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
public class Controller {
@FXML
Button v1;
@FXML
Button v2;
@FXML
Button v3;
public void printButton(ActionEvent event){
Button sourceButton = (Button) event.getSource();
if(sourceButton.equals(v1)){
System.out.print("v1");
}
else if(sourceButton == v2){
System.out.print("v2");
}
else if(sourceButton == v3){
System.out.print("v3");
}
}
}
sample.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<VBox alignment="CENTER" spacing="10.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1" fx:controller="sample.Controller">
<padding>
<Insets bottom="20.0" left="20.0" right="20.0" top="20.0"/>
</padding>
<HBox alignment="CENTER" spacing="10.0">
<Button fx:id="v1" mnemonicParsing="false" onAction="#printButton" text="Button 1"/>
<Button fx:id="v2" mnemonicParsing="false" onAction="#printButton" text="Button 2"/>
<Button fx:id="v3" mnemonicParsing="false" onAction="#printButton" text="Button 3"/>
</HBox>
<Label text="Source:"/>
<Label fx:id="lblSource"/>
</VBox>
Upvotes: 2
Reputation: 115
make your life easy how about using isPressed()
function ?
if( v1.isPressed() ) {
name2 = n1.getText();
System.out.println(" V1 got called ");
}
v1.isPressed();
means check whether v1 has been clicked or not it return true or false
i'm not sure about also v1.isfire();
I think this one can make auto click
Upvotes: 0