Radish H.
Radish H.

Reputation: 72

Unity object not rotating

I am trying to rotate an object within certain boundaries, but the object does not rotate.

public class shincon : MonoBehaviour
{
    Rigidbody rb2;
    float shinspeed = 10;

    // Use this for initialization
    void Start()
    {
        rb2 = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        float Posax = Input.GetAxis("leftshin");
        if (Posax != 0)
        {
            Vector3 move = new Vector3(shinspeed * Posax * Time.deltaTime, 0, 0);
            transform.rotation = Quaternion.identity;
            Vector3 euler = transform.rotation.eulerAngles;
            float clampx = Mathf.Clamp(move.x + euler.x, 0, 160);
            Vector3 ready = new Vector3(clampx - euler.x, 0, 0);
            Quaternion rmove = Quaternion.Euler(ready);

            rb2.MoveRotation(rb2.rotation * rmove);
        }
    }
}

No syntax errors, but it will not rotate.

Upvotes: 0

Views: 1149

Answers (1)

derHugo
derHugo

Reputation: 90580

After the line

transform.rotation = Quaternion.identity;

The next

Vector3 euler = transform.rotation.eulerAngles;

will always return 0,0,0.

And further

Quaternion rmove = Quaternion.Euler(ready);

Results in Quaternion.Identity so finally

rb2.MoveRotation(rb2.rotation * rmove);

always results in Quaternion.Identity as well so the object will never be rotated.


Remove the line

transform.rotation = Quaternion.identity;

Upvotes: 1

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