Bob
Bob

Reputation: 6173

How to reference files in editor?

I added the textures to the editor with texture viewer, they show up under "Files" tab as "MySkyboxTexture_px.png", "MySkyboxTexture_py.png" etc, but how do I reference them in scripts? I.e. what is their path? I tried multiple combinations, e.g. ./textures/MySkyboxTexture, ./MySkyboxTexture etc - nothing works.

skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture(
    "MySkyboxTexture",  // <--- what do i put here?
    scene, ["_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png"]
);

The debugger shows file not found at ...BabylonJS Editor/resources/app.asar/MySkyboxTexture_px.png

Upvotes: 0

Views: 165

Answers (1)

nathanidp
nathanidp

Reputation: 99

You can have two ways to import an image:

  • You just give a local path in your function, the path must start at the root of your app for example :

     -src/
     -index.js
     -assets/
         -file.png
     -style/
         -style.css
    

Then if you want to import file.png, you just have to give the url : /assets/file.png

  • Another way to give an url is to first import your file as a blob and then create a blob url by doing the following (it can be a remote blob from a server or a local blob) :
const url = URL.createObjectURL(myImportedBlob);

then use url as a param for your function.

Upvotes: 1

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