Reputation: 11
I added
using Unity.Notifications.Android;
using Unity.Notifications.iOS;
to my script.
VisualStudio says everything is fine, the intellisense sees fields from both namespaces fine, and I'm able to run in the editor fine.
But then when I try to build for Android to test of my phone, it says the namespace iOS does not exist in Unity.Notifications.
If I remove all iOS code it builds fine.
Upvotes: 0
Views: 2933
Reputation: 90779
Well it makes totally sense that the according namespace only exists on a certain target platform. It doesn't sound like a big surprise that a namespace called iOS
is not included in a build for Android
and viceversa..
Have a look at Platform depended compilation
and remove according code blocks using #if
preprocessors
#if UNITY_IOS
using Unity.Notifications.iOS;
#elseif UNITY_ANDROID
using Unity.Notifications.Android;
#endif
...
#if UNITY_IOS
<Code for IOS>
#elseif UNITY_ANDROID
<Code for Android>
#endif
They did probably exactly the same wrapping the entire namespaces in such preprocessors in order to exclude them on the according target platforms.
Upvotes: 3