Nandhakumar
Nandhakumar

Reputation: 74

How to Draw the Gaussian Blur Effect?

I need to draw the blur effect on the UIView using Objective C.

Here is my design

enter image description here

    UIBlurEffect *blurEffect = [UIBlurEffect effectWithStyle: UIBlurEffectStyleExtraLight];

    UIVisualEffectView *contentView = [[UIVisualEffectView alloc] initWithEffect: blurEffect];

    contentView.layer.cornerRadius = 18.0;

    contentView.layer.masksToBounds = YES;

    contentView.backgroundColor = [UIColor whiteColor];

    contentView.userInteractionEnabled = NO;

    contentView.layer.shadowRadius = 10;

    contentView.layer.shadowOpacity = 0.2f;

    contentView.layer.shadowColor = [UIColor whiteColor].CGColor;

    contentView.layer.shadowOffset =  CGSizeZero;

    [contentView setFrame: annotationFrame];

    [contentView setTranslatesAutoresizingMaskIntoConstraints: YES];

    self.contentView = contentView;

below screenshot was current output using the above code

enter image description here

I have tried the above code. , but I didn't get the exact blur effect kindly suggest me to draw this design.

I have updated the below code

- (void)drawRect:(CGRect)rect {

    [super drawRect: rect]; //i doubt we need a super drarRect here…

    [self drawMarker: self.markerView fillColor: [UIColor whiteColor]];

    CGContextRef ctx = UIGraphicsGetCurrentContext();


    CGPathRef path = CGPathCreateWithRoundedRect(CGRectInset(rect,  self.frame.size.width/4,  self.frame.size.height/4), self.frame.size.width/8, self.frame.size.height/8, nil);

    CGContextSetFillColorWithColor(ctx,[UIColor slateColor].CGColor);

    CGContextSetShadowWithColor(ctx, CGSizeZero, self.frame.size.height/4,  [UIColor slateColor].CGColor);


    for ( int i = 0; i<=6; i++) {
        CGContextAddPath(ctx, path);
        CGContextFillPath(ctx);
    }

}

enter image description here

I need the blur effect behind my view , kindly advice the me regarding this.

Thank you.

Upvotes: 1

Views: 1396

Answers (2)

Reinier Melian
Reinier Melian

Reputation: 20804

Translating my previous answer from swift to Objective-C we have this

@implementation UICustomBackgroundButton


// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
    [super drawRect:rect];

    CGContextRef ctx = UIGraphicsGetCurrentContext();

    CGPathRef path = CGPathCreateWithRoundedRect(CGRectInset(rect,  self.frame.size.width/4,  self.frame.size.height/4), self.frame.size.width/8, self.frame.size.height/8, nil);

    CGContextSetFillColorWithColor(ctx,[UIColor blueColor].CGColor);
    CGContextSetShadowWithColor(ctx, CGSizeZero, self.frame.size.height/4,  [UIColor blueColor].CGColor);


    for ( int i = 0; i<=6; i++) {
        CGContextAddPath(ctx, path);
        CGContextFillPath(ctx);
    }
}


@end

Result enter image description here

Upvotes: 1

BhargavR
BhargavR

Reputation: 1133

Check out below reference which I used for the blur effect :

https://dzone.com/articles/applying-gaussian-blur-to-uiviews-with-swift-proto

This applies gaussian blur effect only.

Upvotes: 0

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