Reputation: 4015
I have a video player and a UIView
overlaying it which I use for Gesture Recognition
in the video area. I am doing this so you can tap different area of the video to play, rewind and do other functions.
At the moment, this works fine in landscape but if I rotate the device to portrait. The UIView
doesn't resize but the video player does. I tried to use constraints programmatically but I can't figure out how to access the NSLayout
anchor of the video player.
I have a function which retrieve the size of the video frame which I currently use to set the UIView
to the size of the video player.
The code below can be just copied into a project to play a video and show the UIView
I want to adjust. You just need to add UIView
to the UIViewController
storyboard. The code does not contain the GestureRecogniser part.
import UIKit
import AVFoundation
class ViewController: UIViewController {
let controlContainerView: UIView = {
let view = UIView()
view.backgroundColor = UIColor(white: 0, alpha: 1)
return view
}()
let activityIndicatorView: UIActivityIndicatorView = {
let aiv = UIActivityIndicatorView(style: .whiteLarge)
aiv.translatesAutoresizingMaskIntoConstraints = false
aiv.startAnimating()
return aiv
}()
@IBOutlet weak var videoContainer: UIView!
var player: AVPlayer?
var playerLayer: AVPlayerLayer?
var tapRegionBounds: UIView!
var tapRegionAreaCreated: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
let urlString = "https://www.radiantmediaplayer.com/media/bbb-360p.mp4"
videoPlayer(filename: urlString)
player?.addObserver(self, forKeyPath: "currentItem.loadedTimeRanges", options: .new, context: nil)
}
override func viewDidAppear(_ animated: Bool) {
self.playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
updateTapRegions()
}
func videoPlayer(filename: String){
let item = AVPlayerItem(url: URL(string: filename)!)
player = AVPlayer(playerItem: item)
playerLayer = AVPlayerLayer(player: player)
playerLayer?.videoGravity = .resizeAspect
playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
videoContainer.layer.addSublayer(playerLayer!)
player?.play()
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "currentItem.loadedTimeRanges" {
activityIndicatorView.stopAnimating()
controlContainerView.backgroundColor = .clear
}
}
func videoFrame() -> CGRect? {
guard let layer = playerLayer
else { return nil }
let frame = layer.videoRect
if frame.height > 0.0 {
let frameInWindow = layer.convert(frame, to: nil)
return view.convert(frameInWindow, from: nil)
} else {
return nil
}
}
//THE CODE BELOW KIND OF WORKS TO SHOW HOW I WANT IT TO WORK BUT WITHOUT HAVING TO DELETE THE VIEW EACH TIME
func updateTapRegions() {
guard let video = videoFrame() else { return }
let container = videoContainer.bounds
if tapRegionAreaCreated == true {
tapRegionBounds.removeFromSuperview()
tapRegionAreaCreated = false
}
tapRegionBounds = UIView()
tapRegionBounds.frame = CGRect(x: video.minX, y: video.minY, width: container.width, height: video.height)
tapRegionBounds?.alpha = 0.5
tapRegionBounds.backgroundColor = UIColor.red
if tapRegionAreaCreated == false {
view.addSubview(tapRegionBounds)
tapRegionAreaCreated = true
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
coordinator.animate(alongsideTransition: { (context) in
}) { (context) in
self.playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
self.updateTapRegions()
}
}
}
I tried to update the frame in viewWillLayoutSubviews()
but nothing changed either. I know my updateTapRegions function isn't the right way but if anyone could point me in the right direction that would be great thanks.
Upvotes: 1
Views: 2973
Reputation: 535999
Unfortunately you didn't say in your question how you are resizing the video container view on which all this depends. But here's a possibility. I've used auto layout to get these results in portrait and landscape:
Now suppose we have a sublayer (an AVPlayerLayer) and a subview (the tap gesture view). Well, the subview can be resized to fit automatically using autolayout! So only the player layer is left; it doesn't automatically resize using autolayout, but you can resize it manually in viewDidLayoutSubviews
.
Upvotes: 2
Reputation: 4015
Finally, I worked it out by moving the code from transition function(even though the video player resized properly) to viewDidLayoutSubviews which then worked fine. Also I no longer to create and remove the view each time the device changes orientation.
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
self.playerLayer?.frame = CGRect(x: 0, y: 0, width: self.videoContainer.frame.width, height: self.videoContainer.frame.height)
guard let video = videoFrame() else { return }
if tapRegionBounds != nil {
self.tapRegionBounds.frame = CGRect(x: video.minX, y: video.minY, width: video.width, height: video.height)
}
}
Upvotes: 1