Reputation: 85
When I am tapping on UIView but Gesture is not working.
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
viewForSHadow.isUserInteractionEnabled = true
viewForSHadow.addGestureRecognizer(tap)
// Do any additional setup after loading the view.
}
func handleTap(_sender: UITapGestureRecognizer) {
print("---------View Tapped--------")
viewForSHadow.isHidden = true
viewForAlert.isHidden = true
}
I just want to perform this action on UIView tap.
Upvotes: 2
Views: 4640
Reputation: 5
You have to use UIGestureRecognizerDelegate
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(handleDismiss))
tapRecognizer.delegate = self
blackView.addGestureRecognizer(tapRecognizer)
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
return true
}
@objc func handleDismiss() {
print("handleDismiss")
}
Don't forget to set the UIGestureRecognizerDelegate in your class
Upvotes: -2
Reputation: 24341
First of all you code doesn't compile. The handleTap(_:)
signature must be like:
@objc func handleTap(_ sender: UITapGestureRecognizer) {
print("---------View Tapped--------")
}
Secondly, you need to first try with the minimal code in a separate project. And by minimal code I mean what you've added in the question.
class ViewController: UIViewController {
@IBOutlet weak var viewForSHadow: UIView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
viewForSHadow.addGestureRecognizer(tap)
}
@objc func handleTap(_ sender: UITapGestureRecognizer) {
print("---------View Tapped--------")
}
}
Try with just the above code and see if you can get it working. The above code is working well at my end without any delegate
or numberOfTaps
.
Upvotes: 0
Reputation: 56
You may check in the debug view hierarchy if anything with alpha = 0 is overlapping your viewForSHadow.
Upvotes: 3
Reputation: 163
You need to mention numberOfTapsRequired
property of the UITapGestureRecognizer
.
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(handleTapGesture(_sender:)))
tap.numberOfTapsRequired = 1
viewForSHadow.isUserInteractionEnabled = true
viewForSHadow.addGestureRecognizer(tap)
}
@objc func handleTapGesture(_sender: UITapGestureRecognizer) {
print("---------View Tapped--------")
// Why are you hiding this view **viewForSHadow**
viewForSHadow.isHidden = true
viewForAlert.isHidden = true
}
Also, make sure you are not doing viewForSHadow.isUserInteractionEnabled = false
anywhere in the code.
Upvotes: 0
Reputation: 2361
Your code is more than enough to have working UIGestureRecognizer, you should check some other stuff like, is there something else that can consume the user interaction. And also to check if you use
isUserInteractionEnabled = false
to some parent view of viewForSHadow.
Upvotes: 1
Reputation: 1565
You have to implement as follows:
class ViewController: UIViewController, UIGestureRecognizerDelegate {
...
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(handleTap(_sender:)))
viewForSHadow.isUserInteractionEnabled = true
viewForSHadow.addGestureRecognizer(tap)
}
@objc func handleTap(_sender: UITapGestureRecognizer) {
print("---------View Tapped--------")
viewForSHadow.isHidden = true
viewForAlert.isHidden = true
}
...
}
Upvotes: 1