Reputation: 309
you should be able to see what I am tring to do by looking at the funtion called motorcontroll I am trying to make a funtion that can set the values of several spinboxes with the call of one funtion called motorcontrol If I put the function inside the:
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
}
I get the error that I can not declare a function there, but if I put it outside the brackets, I get the error ui was not declared in this scope. I understand why I am getting this error but I don't know a way around it. Could I make ui a global variable/object and if so how would I do that or is there another way to solve/get around this issue. here is my code:
#include "widget.h"
#include "ui_widget.h"
#include <QCamera>
#include <QCameraViewfinder>
#include <QCameraImageCapture>
#include <QVBoxLayout>
#include <QMenu>
#include <QAction>
#include <QFileDialog>
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
mCamera = new QCamera(this);
mCameraViewfinder = new QCameraViewfinder(this);
mCameraImageCapture = new QCameraImageCapture(mCamera,this);
mLayout = new QVBoxLayout;
mOptionsMenu = new QMenu("Options",this);
mCameraAction = new QAction("Camera",this);
mGantryAction = new QAction("Gantry", this);
mCaptureAction = new QAction("Capture",this);
mLazerAction = new QAction("Lazer",this);
mOptionsMenu->addActions({mCameraAction,mGantryAction,
mLazerAction});
ui->optionsPushButton->setMenu(mOptionsMenu);
ui->lazerDistance->setLayout(mLayout);
ui->xAxis->setLayout(mLayout);
ui->yAxis->setLayout(mLayout);
ui->zAxis->setLayout(mLayout);
ui->xRotate->setLayout(mLayout);
ui->yRotate->setLayout(mLayout);
ui->zRotate->setLayout(mLayout);
ui->x1Label->setLayout(mLayout);
ui->y1Label->setLayout(mLayout);
ui->z1Label->setLayout(mLayout);
ui->x2Label->setLayout(mLayout);
ui->y2Label->setLayout(mLayout);
ui->z2Label->setLayout(mLayout);
ui->xAxis->hide();
ui->yAxis->hide();
ui->zAxis->hide();
ui->xRotate->hide();
ui->yRotate->hide();
ui->zRotate->hide();
ui->x1Label->hide();
ui->y1Label->hide();
ui->z1Label->hide();
ui->x2Label->hide();
ui->y2Label->hide();
ui->z2Label->hide();
ui->lazerDistance->hide();
ui->scanButton->hide();
ui->moterL->hide();
ui->moterLLable->hide();
connect(mCameraAction, &QAction::triggered, [&](){
ui->moterL->hide();
ui->moterLLable->hide();
ui->xAxis->hide();
ui->yAxis->hide();
ui->zAxis->hide();
ui->xRotate->hide();
ui->yRotate->hide();
ui->zRotate->hide();
ui->x1Label->hide();
ui->y1Label->hide();
ui->z1Label->hide();
ui->x2Label->hide();
ui->y2Label->hide();
ui->z2Label->hide();
ui->lazerDistance->hide();
ui->scanButton->hide();
mCamera->setViewfinder(mCameraViewfinder);
mLayout->addWidget(mCameraViewfinder);
mLayout->setMargin(0);
ui->ScrollArea->setLayout(mLayout);
ui->ScrollArea->show();
ui->scrollAreaWidgetContents->show();
mCameraViewfinder->show();
mCamera->start();
});
connect(mGantryAction,&QAction::triggered, [&](){
mCamera->stop();
ui->ScrollArea->hide();
ui->scrollAreaWidgetContents->hide();
mCameraViewfinder->hide();
ui->lazerDistance->hide();
ui->scanButton->hide();
ui->x1Label->show();
ui->y1Label->show();
ui->z1Label->show();
ui->x2Label->show();
ui->y2Label->show();
ui->z2Label->show();
ui->moterLLable->show();
ui->xAxis->show();
ui->yAxis->show();
ui->zAxis->show();
ui->xRotate->show();
ui->yRotate->show();
ui->zRotate->show();
ui->moterL->show();
ui->scanButton->show();
});
connect(mLazerAction, &QAction::triggered, [&](){
mCamera->stop();
ui->ScrollArea->hide();
ui->scrollAreaWidgetContents->hide();
mCameraViewfinder->hide();
ui->scanButton->hide();
ui->moterL->hide();
ui->xAxis->hide();
ui->yAxis->hide();
ui->zAxis->hide();
ui->xRotate->hide();
ui->yRotate->hide();
ui->zRotate->hide();
ui->x1Label->hide();
ui->y1Label->hide();
ui->z1Label->hide();
ui->x2Label->hide();
ui->y2Label->hide();
ui->z2Label->hide();
ui->moterLLable->hide();
ui->lazerDistance->show();
});
//to change the value of the lazer distance
//have ros input a new string
ui->lazerDistance->setText("0");
//funtions to set the values of the moters
}
void motorcontroll(double x1,double x2, double y1, double y2, double z1, double z2,double l1)
{
ui->xAxis->setValue(x1);
ui->yAxis->setValue(y1);
ui->zAxis->setValue(z1);
ui->xRotate->setValue(x2);
ui->yRotate->setValue(y2);
ui->zRotate->setValue(z2);
ui->moterL->setValue(l1);
}
header file:
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
namespace Ui {
class Widget;
}
class QCamera;
class QCameraViewfinder;
class QCameraImageCapture;
class QVBoxLayout;
class QMenu;
class QAction;
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = nullptr);
~Widget();
void motorcontroll(double x1,double x2, double y1, double y2, double z1, double z2,double l1);
private:
Ui::Widget *ui;
QCamera * mCamera;
QCameraViewfinder *mCameraViewfinder;
QCameraImageCapture *mCameraImageCapture;
QVBoxLayout *mLayout;
QMenu *mOptionsMenu;
QAction *mCameraAction;
QAction *mGantryAction;
QAction *mCaptureAction;
QAction *mLazerAction;
};
#endif // WIDGET_H
Upvotes: 4
Views: 60
Reputation: 10460
I get the error that I can not declare a function there, but if I put it outside the brackets, I get the error ui was not declared in this scope.
Member functions
can be defined within the class definition or separately using scope resolution operator, ::
. Defining a member function within the class definition declares the function inline, even if you do not use the inline specifier.
class XYZ {
public:
void mymethod(int arg)
{
// Doing Something
}
};
You can define the same function outside the class using the scope resolution operator (::).
void Widget::motorcontroll(double x1, double x2, double y1, double y2,
double z1, double z2, double l1)
{
// Do Something
}
You can have a look at this link to know more about difference between member functions and free function in C++
.
Upvotes: 2
Reputation: 51920
You need to make motorcontroll()
a member function of the Widget
class. Then in the cpp file implement it as a member of Widget
:
void Widget::motorcontroll(double x1, double x2, double y1, double y2,
double z1, double z2, double l1)
{
// ...
}
Upvotes: 3