Reputation: 426
What I want: https://i.sstatic.net/K1pYo.jpg
What I have achieved: https://i.sstatic.net/SV5Pi.jpg
Below is the function I am using:
- (void) showViewWithImageFromAsset: (PHAsset *) asset
{
UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(25, 320, 400, 400)];
[imageContainer setBackgroundColor:[UIColor whiteColor]];
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 250, 200)];
CGFloat shadowRadius = 0.0;
CGFloat width = imageView.frame.size.width;
CGFloat height = imageView.frame.size.height; // Get width and height of the view
// Plot the path
UIBezierPath *shadowPath = [[UIBezierPath alloc] init];
[shadowPath moveToPoint:CGPointMake(width, 0)];
[shadowPath addLineToPoint:CGPointMake((width)+10, 10)];
[shadowPath addLineToPoint:CGPointMake((width)+10, height-10)];
[shadowPath addLineToPoint:CGPointMake(width, height)];
imageView.layer.shadowColor = UIColor.blackColor.CGColor;
imageView.layer.shadowPath = shadowPath.CGPath;
imageView.layer.shadowRadius = shadowRadius;
imageView.layer.shadowOffset = CGSizeZero;
imageView.layer.shadowOpacity = 1.0;
PHImageRequestOptions *requestOptions = [[PHImageRequestOptions alloc] init];
requestOptions.resizeMode = PHImageRequestOptionsResizeModeExact;
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryModeHighQualityFormat;
requestOptions.synchronous = YES;
PHImageManager *manager = [PHImageManager defaultManager];
// assets contains PHAsset objects.
__block UIImage *ima;
[manager requestImageForAsset:asset
targetSize:PHImageManagerMaximumSize
contentMode:PHImageContentModeDefault
options:requestOptions
resultHandler:^void(UIImage *image, NSDictionary *info) {
ima = image;
dispatch_async(dispatch_get_main_queue(), ^{
[imageView setImage:ima];
CATransform3D t = CATransform3DIdentity;
t.m34 = .005;
imageContainer.layer.sublayerTransform = t;
imageView.layer.transform = CATransform3DMakeRotation(-10,0,1,0);
[imageContainer addSubview:imageView];
//[imageContainer addSubview:imageSideView];
[self.view addSubview:imageContainer];
[self.view bringSubviewToFront:imageView];
});
}];
}
As you can see, I have achieved the desired effect albeit with an inverted (or mirrored) image. I do not intend to use any third party framework/library to achieve this since I know it is possible by modifying the existing code.
While I can change the y value in CATransform3DMakeRotation(-10,0,1,0), from 1 to 0 to get the correct image orientation, that will aslo change the perspective to this https://i.sstatic.net/Bz24T.jpg
I need something to get the right image without changing the perspective. Any help is greatly appreciated.
Upvotes: 0
Views: 118
Reputation: 318794
The biggest issue is that the first argument to CATransform3DMakeRotation
needs to be radians, not degrees.
imageView.layer.transform = CATransform3DMakeRotation(-10 * M_PI / 180.0, 0, 1, 0);
Then you need to change the x
of the shadowPath:
[shadowPath moveToPoint:CGPointMake(0, 0)];
[shadowPath addLineToPoint:CGPointMake(-10, 10)];
[shadowPath addLineToPoint:CGPointMake(-10, height-10)];
[shadowPath addLineToPoint:CGPointMake(0, height)];
This gives the desired result.
Upvotes: 2