Reputation:
I am trying to display particles on my screen, and then animate them in a way. Like just moving around and boucing on the screen. I cannot find the error which does not allow me to display these particles.
Best regards, Tar2ed
// Initializing the canvas
var canvas = document.getElementById("canvas");
var c = canvas.getContext('2d');
// Setting the positition in the middle of the canvas
var posX = 512,
posY = 384;
// Creation of an array of particles
var particles = [];
for (var i = 0; i < 50; i++) {
particles.push(new Particle());
}
// Creation of a fucntion which will help us create multiple particles
function Particle() {
// Randomizing the position on the canvas
this.posX = Math.random() * canvas.width;
this.posY = Math.random() * canvas.height;
}
// Creating a draw function
function draw() {
// Painting the canvas in black
c.fillStyle = "black";
c.fillRect(0, 0, canvas.width, canvas.height);
for (var d = 0; d < Particle.length; d++) {
var p = particles[d];
// Creating the particle
c.beginPath();
c.fillStyle = "white";
c.arc(p.posX, p.posY, 5, Math.PI * 2, false);
c.fill();
// Incrementing the X and Y postition
p.posX++;
p.posY++;
};
}
// Drawing the particle
setInterval(draw, 33);
<canvas id="canvas"></canvas>
Upvotes: 2
Views: 42
Reputation: 2853
Particle.length
should be particles.length
.c.arc
are wrong. They should be: c.arc(p.posX, p.posY, 5, 0, Math.PI * 2);
window.requestAnimationFrame()
for calling the draw-loop.Demo from your example:
// Initializing the canvas
var canvas = document.getElementById("canvas");
var c = canvas.getContext('2d');
// Setting the positition in the middle of the canvas
var posX = 512,
posY = 384;
// Creation of an array of particles
var particles = [];
for (var i = 0; i < 50; i++ ){
particles.push(new Particle());
}
// Creation of a fucntion which will help us create multiple particles
function Particle() {
// Randomizing the position on the canvas
this.posX = Math.random() * canvas.width;
this.posY = Math.random() * canvas.height;
}
// Creating a draw function
function draw() {
// Painting the canvas in black
c.fillStyle = "black";
c.fillRect(0, 0, canvas.width, canvas.height);
for (var d = 0; d < particles.length; d++) {
var p = particles[d];
// Creating the particle
c.beginPath();
c.fillStyle = "white";
c.arc(p.posX, p.posY, 5, 0, Math.PI * 2);
c.fill();
// Incrementing the X and Y postition
p.posX++;
p.posY++;
}
}
// Drawing the particle
setInterval(draw, 33);
<canvas id="canvas" width="310" height="160">
Upvotes: 2