Reputation: 2205
Is there a better way to pass state between steps.
For example every time a card is taken form the deck we have to create a new Deck and return it so that the next step can use it etc
Is there a better way to do this using Cats for example?
trait BlackjackSteps {
def gamerTakesTwoCards(deck: Deck): (Gamer, Deck)
def dealerTakesTwoCards(deck: Deck): (Dealer, Deck)
def isBlackjack(gamer: Gamer, dealer: Dealer): Option[Player]
def gamerToDrawCards(gamer: Gamer, deck: Deck): Gamer
def dealerToDrawCards(dealer: Dealer, deck: Deck, gamer: Gamer): Dealer
def determineWinner(gamer: Gamer, dealer: Dealer): Player
}
The Game:
EDIT -----
Thanks for the responses. I just want to see what people think of this approach?
How about this?
trait CardPicker {
def pick(numberCards:Int): List[Card]
}
abstract class BlackjackSteps(cardPicker: CardPicker) {
def gamerTakesTwoCards(gamer: Gamer): Gamer = {
gamer.copy(cards = cardPicker.pick(2))
}
def dealerTakesTwoCards(dealer: Dealer): Dealer = {
dealer.copy(cards = cardPicker.pick(2))
}
def isBlackjack(gamer: Gamer, dealer: Dealer): Option[Player] = {
if(gamer.isBlackjack) Some(gamer)
else if(dealer.isBlackjack) Some(dealer)
else None
}
def gamerToDrawCards(gamer: Gamer): Gamer = {
def drawCards(gamerPickingCards: Gamer): Gamer = gamer match {
case _ if(gamerPickingCards.points < drawThreshold) =>
drawCards(Gamer(gamerPickingCards.name, gamerPickingCards.cards ++ cardPicker.pick(1)))
case _ => gamerPickingCards
}
drawCards(gamer)
}
def dealerToDrawCards(dealer: Dealer, gamer: Gamer): Dealer = {
def drawCards(dealerPickingCards: Dealer): Dealer = dealer match {
case _ if(dealerPickingCards.points < gamer.points) =>
drawCards(Dealer(dealerPickingCards.name, dealerPickingCards.cards ++ cardPicker.pick(1)))
case _ => dealerPickingCards
}
drawCards(dealer)
}
def determineWinner(gamer: Gamer, dealer: Dealer): Player = {
if(gamer.points == dealer.points || gamer.points > dealer.points) gamer
else dealer
}
}
Here CardPicker has side effects that we can delay until the end of the world.
Is this too crazy?
Upvotes: 3
Views: 174
Reputation: 23502
This sounds like a great usecase for the State
monad. Here's something that could get you started:
trait BlackjackSteps {
def gamerTakesTwoCards: State[Deck, Gamer]
def dealerTakesTwoCards: State[Deck, Dealer]
def isBlackjack(gamer: Gamer, dealer: Dealer): State[Deck, Option[Player]]
def gamerToDrawCards(gamer: Gamer): State[Deck, Gamer]
def dealerToDrawCards(dealer: Dealer, gamer: Gamer): State[Deck, Dealer]
def determineWinner(gamer: Gamer, dealer: Dealer): State[Deck, Player]
}
def gamerTakesTwoCards: State[Deck, Gamer] =
State { oldDeck =>
val gamer = f(oldDeck)
val newDeck = g(oldDeck)
(newDeck, gamer)
}
You can check out the official Cats documentation to find out more: https://typelevel.org/cats/datatypes/state.html
Upvotes: 6