Reputation: 5446
I have been using the CImg library, and have been pleased with how easy it is to integrate and use. However, I now want to draw thick lines (i.e., more than one pixel thick). It is not clear from the API documentation of the draw_line
function (here) how this can be done. A second version of the function (just below the first in the documentation) even takes a texture as input, but again no width. It seems strange that such a comprehensive library would not have this feature. Perhaps it's supposed to be done using some kind of transformation? I know I could do it using a polygon (i.e., a rectangle where I would compute the corners of the polygon using a normal to the line), but I fear that would be significantly slower.
Upvotes: 6
Views: 4078
Reputation: 10185
This function can be used to draw thick lines as polygons.
The function converts a line (two points) to a rectangle (four points). Each endpoint p
is converted to two points pa
and pb
by adding w_diff
that is perpendicular to the line. x_adj
and y_adj
are the difference to the original point.
void draw_line(cimg_library::CImg<uint8_t>& image,
const int x1, const int y1,
const int x2, const int y2,
const uint8_t* const color,
const unsigned int line_width)
{
if (x1 == x2 && y1 == y2) {
return;
}
// Convert line (p1, p2) to polygon (pa, pb, pc, pd)
const double x_diff = x1 - x2;
const double y_diff = y1 - y2;
const double w_diff = line_width / 2.0;
// Triangle between pa and p1: x_adj^2 + y_adj^2 = w_diff^2
// Triangle between p1 and p2: x_diff^2 + y_diff^2 = length^2
// Similar triangles: y_adj / x_diff = x_adj / y_diff = w_diff / length
// -> y_adj / x_diff = w_diff / sqrt(x_diff^2 + y_diff^2)
const int x_adj = y_diff * w_diff / std::sqrt(std::pow(x_diff, 2) + std::pow(y_diff, 2));
const int y_adj = x_diff * w_diff / std::sqrt(std::pow(x_diff, 2) + std::pow(y_diff, 2));
// Points are listed in clockwise order, starting from top-left
cimg_library::CImg<int> points(4, 2);
points(0, 0) = x1 - x_adj;
points(0, 1) = y1 + y_adj;
points(1, 0) = x1 + x_adj;
points(1, 1) = y1 - y_adj;
points(2, 0) = x2 + x_adj;
points(2, 1) = y2 - y_adj;
points(3, 0) = x2 - x_adj;
points(3, 1) = y2 + y_adj;
image.draw_polygon(points, color);
}
Benchmarks with line_width
20 and 3 colors. First time is using this function, second time is drawing single 1 px wide line using image.draw_line()
.
Upvotes: 5
Reputation: 136
Basically this code does the same as @vll's answer, but also handles the case when (x1-x2)/(y1-y2) < 0
(I remove the abs
function).
void draw_line(cimg_library::CImg<uint8_t>& image,
const int x1, const int y1,
const int x2, const int y2,
const uint8_t* const color,
const uint8_t line_width,
const double opacity=1.0)
{
if (x1 == x2 && y1 == y2) {
return;
}
// Convert line (p1, p2) to polygon (pa, pb, pc, pd)
const double x_diff = (x1 - x2);
const double y_diff = (y1 - y2);
const double w_diff = line_width / 2.0;
// Triangle between pa and p1: x_adj^2 + y_adj^2 = w_diff^2
// Triangle between p1 and p2: x_diff^2 + y_diff^2 = length^2
// Similar triangles: y_adj / x_diff = x_adj / y_diff = w_diff / length
// -> y_adj / x_diff = w_diff / sqrt(x_diff^2 + y_diff^2)
const int x_adj = y_diff * w_diff / std::sqrt(std::pow(x_diff, 2) + std::pow(y_diff, 2));
const int y_adj = x_diff * w_diff / std::sqrt(std::pow(x_diff, 2) + std::pow(y_diff, 2));
// Points are listed in clockwise order, starting from top-left
cimg_library::CImg<int> points(4, 2);
points(0, 0) = x1 - x_adj;
points(0, 1) = y1 + y_adj;
points(1, 0) = x1 + x_adj;
points(1, 1) = y1 - y_adj;
points(2, 0) = x2 + x_adj;
points(2, 1) = y2 - y_adj;
points(3, 0) = x2 - x_adj;
points(3, 1) = y2 + y_adj;
image.draw_polygon(points, color, opacity);
}
Upvotes: 2
Reputation: 66
Apparently, it is not possible 'out-of-the-box', but creating your own routine that calls multiple times the 'draw_line()' routine of CImg, with one or two pixels shifts should give you the result you want, without much work.
Upvotes: 4