Reputation: 221
The goal I set to myself is to overload operator+
(adding class objects). It turns out that this sum can be just interpreted as the sum of two vectors. But when it comes to the method operator+
, I find it difficult to return the object. I've read similar topics and even try to apply some sugestions but with no success, unfortunatelly. I enclose some of my code.
template<class Y>
class myVect {
public:
myVect(int n = 1);
~myVect();
myVect(const myVect& a);
myVect& operator= (const myVect&);
myVect& operator+ (const myVect&);
void display(const myVect& a);
private:
int size;
Y* data;
template<class U> friend class myClass;
};
template<class Y> // constructor
myVect<Y>::myVect(int n) {
size = n;
data = new Y[size];
cout << endl << "Pass the elements" << " " << size << "\n";
for (int i = 0; i < size; i++) {
cin >> *(data + i);
}
}
template <class Y> // deconstructor
myVect<Y> :: ~myVect() {
delete[] data;
}
template<class Y> // copy constructor
myVect<Y> ::myVect(const myVect & a) {
size = a.size;
data = new Y[size];
for (int i = 0; i < size; i++) {
*(data + i) = *(a.data + i);
}
}
template<class Y> //ASSIGMENT OPERATOR
myVect<Y> & myVect<Y> :: operator= (const myVect<Y> & a) {
if (this != &a) {
delete[] data;
size = a.size;
data = new Y[size];
for (int i = 0; i < size; i++) {
*(data + i) = *(a.data + i);
}
}
return *this;
}
The method operator+ is a follows:
template<class Y>
myVect<Y>& myVect<Y> ::operator+ (const myVect<Y>& a) {
if (this->size != a.size) {
cout << endl << "not able to perform that operation - wrong dimensions" << endl;
}
else {
myVect<Y> newObj(this->size);
for (int i = 0; i < this->size; i++) {
*(newObj.data + i) = *(this->data + i) + *(a.data + i);
}
}
return newObj;
}
The error I get is 'newObj': identifier not found. I believe it's due to deconstructor. I tried to put the class myVect
into a new class (encapsulate it) and contruct the return method but it didn't change antything - the type of the error is still the same. Do you know how to solve this problem?
Anyway, if it is the destructor fault, does that mean that newObj
is deleted before its return?
Upvotes: 0
Views: 116
Reputation: 385385
The problem can be reduced to this:
int foo()
{
if (true) // In reality, some meaningful condition
{
int x = 4;
}
return x;
}
The variable is scoped to the if
block. It doesn't exist outside of it.
You'll have to move its declaration out of the conditional, and do whatever else is required to make that work… or return
from inside the condition, and do something else (throw an exception?) otherwise.
For example, given the above demonstration:
int foo()
{
int x = 0; // Or some other value
if (true) // In reality, some meaningful condition
{
x = 4;
}
return x;
}
or:
int foo()
{
if (true) // In reality, some meaningful condition
{
int x = 4;
return x;
}
throw std::runtime_error("For some reason I have no value to give you!");
}
Your next problem will be that you are trying to return a local variable by reference. You cannot do that. Return it by value instead, which is anyway idiomatic for what you're doing.
Upvotes: 5
Reputation: 10708
You've declared your object inside of a block, so it won't exist in the outside scope. This would normally free you up to reuse variable names across different branches; try making a newObj
inside the if
part of the statement and watch it not throw an error, for example.
Upvotes: 2