Reputation: 109
I'm writing a CFD solver for specific fluid problems. So far the mesh is generated every time running the simulation, and when changing geometry and fluid properties,the program needs to be recompiled.
For small-sized problem with low number of cells, it works just fine. But for cases with over 1 million cells, and fluid properties needs to be changed very often, It is quite inefficient.
Obviously, we need to store simulation setup data in a config file, and geometry information in a formatted mesh file.
% Dimension: 2D or 3D
N_Dimension= 2
% Number of fluid phases
N_Phases= 1
% Fluid density (kg/m3)
Density_Phase1= 1000.0
Density_Phase2= 1.0
% Kinematic viscosity (m^2/s)
Viscosity_Phase1= 1e-6
Viscosity_Phase2= 1.48e-05
...
% Dimension: 2D or 3D
N_Dimension= 2
% Points (index: x, y, z)
N_Points= 100
x0 y0
x1 y1
...
x99 y99
% Faces (Lines in 2D: P1->p2)
N_Faces= 55
0 2
3 4
...
% Cells (polygons in 2D: Cell-Type and Points clock-wise). 6: triangle; 9: quad
N_Cells= 20
9 0 1 6 20
9 1 3 4 7
...
% Boundary Faces (index)
Left_Faces= 4
0
1
2
3
Bottom_Faces= 6
7
8
9
10
11
12
...
It's easy to write config and mesh information to formatted text files. The problem is, how do we read these data efficiently into program? I wonder if there is any easy-to-use c++ library to do this job.
Upvotes: 9
Views: 1348
Reputation: 1457
Assuming:
In a nutshell, you really need your own text format.
You can use any parser generator to get started. While you could probably parse your config file as it is using only regexps, they can be really limited on the long run. So I'll suggest a context-free grammar parser, generated with Boost spirit::x3.
The Abstract Syntax Tree will hold the final result of the parser.
#include <string>
#include <utility>
#include <vector>
#include <variant>
namespace AST {
using Identifier = std::string; // Variable name.
using Value = std::variant<int,double>; // Variable value.
using Assignment = std::pair<Identifier,Value>; // Identifier = Value.
using Root = std::vector<Assignment>; // Whole file: all assignments.
}
Grammar description:
#include <boost/fusion/adapted/std_pair.hpp>
#include <boost/spirit/home/x3.hpp>
namespace Parser {
using namespace x3;
// Line: Identifier = value
const x3::rule<class assignment, AST::Assignment> assignment = "assignment";
// Line: comment
const x3::rule<class comment> comment = "comment";
// Variable name
const x3::rule<class identifier, AST::Identifier> identifier = "identifier";
// File
const x3::rule<class root, AST::Root> root = "root";
// Any valid value in the config file
const x3::rule<class value, AST::Value> value = "value";
// Semantic action
auto emplace_back = [](const auto& ctx) {
x3::_val(ctx).emplace_back(x3::_attr(ctx));
};
// Grammar
const auto assignment_def = skip(blank)[identifier >> '=' >> value];
const auto comment_def = '%' >> omit[*(char_ - eol)];
const auto identifier_def = lexeme[alpha >> +(alnum | char_('_'))];
const auto root_def = *((comment | assignment[emplace_back]) >> eol) >> omit[*blank];
const auto value_def = double_ | int_;
BOOST_SPIRIT_DEFINE(root, assignment, comment, identifier, value);
}
// Takes iterators on string/stream...
// Returns the AST of the input.
template<typename IteratorType>
AST::Root parse(IteratorType& begin, const IteratorType& end) {
AST::Root result;
bool parsed = x3::parse(begin, end, Parser::root, result);
if (!parsed || begin != end) {
throw std::domain_error("Parser received an invalid input.");
}
return result;
}
x3::skip(blank)
in the xxxx_def
expressions.root_def
expression can fix that.You're just a few rules away from parsing more complicated things:
// 100 X_n Y_n
const auto point_def = lit("N_Points") >> ':' >> int_ >> eol >> *(double_ >> double_ >> eol)
Upvotes: 4
Reputation: 131543
As a first-iteration solution to just get something tolerable - take @JosmarBarbosa's suggestion and use an established format for your kind of data - which also probably has free, open-source libraries for you to use. One example is OpenMesh developed at RWTH Aachen. It supports:
- Representation of arbitrary polygonal (the general case) and pure triangle meshes (providing more efficient, specialized algorithms)
- Explicit representation of vertices, halfedges, edges and faces.
- Fast neighborhood access, especially the one-ring neighborhood (see below).
- [Customization]
But if you really need to speed up your mesh data reading, consider doing the following:
Finally, you could avoid explicitly-reading altogether and use memory-mapping for each of the data files. See
fastest technique to read a file into memory?
Notes/caveats:
Upvotes: 4
Reputation: 7744
If you don't need specific text file format, but have a lot of data and do care about performance, I recommend using some existing data serialization frameworks instead.
E.g. Google protocol buffers allow efficient serialization and deserialization with very little code. The file is binary, so typically much smaller than text file, and binary serialization is much faster than parsing text. It also supports structured data (arrays, nested structs), data versioning, and other goodies.
https://developers.google.com/protocol-buffers/
Upvotes: 2
Reputation:
In the following answear I asume:
%
then it shall be ignored as a comment.identifier= value
.The code I present will parse a config file following the mentioned assumptions correctly. This is the code (I hope that all needed explanation is in comments):
#include <fstream> //required for file IO
#include <iostream> //required for console IO
#include <unordered_map> //required for creating a hashtable to store the identifiers
int main()
{
std::unordered_map<std::string, double> identifiers;
std::string configPath;
std::cout << "Enter config path: ";
std::cin >> configPath;
std::ifstream config(configPath); //open the specified file
if (!config.is_open()) //error if failed to open file
{
std::cerr << "Cannot open config file!";
return -1;
}
std::string line;
while (std::getline(config, line)) //read each line of the file
{
if (line[0] == '%') //line is a comment
continue;
std::size_t identifierLenght = 0;
while (line[identifierLenght] != '=')
++identifierLenght;
identifiers.emplace(
line.substr(0, identifierLenght),
std::stod(line.substr(identifierLenght + 2))
); //add entry to identifiers
}
for (const auto& entry : identifiers)
std::cout << entry.first << " = " << entry.second << '\n';
}
After reading the identifiers you can, of course, do whatever you need to do with them. I just print them as an example to show how to fetch them. For more information about std::unordered_map
look here. For a lot of very good information about making parsers have a look here instead.
If you want to make your program process input faster insert the following line at the beginning of main
: std::ios_base::sync_with_stdio(false)
. This will desynchronize C++ IO with C IO and, in result, make it faster.
Upvotes: 4
Reputation: 81
Well, well You can implement your own API based on a finite elements collection, a dictionary, some Regex and, after all, apply bet practice according to some international standard.
Or you can take a look on that:
I just used OpenMesh in my last implementation for C++ OpenGL project.
Upvotes: 4