Reputation: 136
I am making a Three.js sphere geometry with a radius of 4000, put a JPEG image on it and position the camera within its center and it works fine.
When I made the sphere with a radius of 9000 so the texture should look further away, it appeared as if there was a black "hole" in the sphere in the very direction the camera was looking. Also the texture on the sphere looks nearer and not further away. When I move the camera towards this "hole" it becomes smaller.
new THREE.SphereGeometry(9000, 32, 32);
Upvotes: 0
Views: 469
Reputation: 5016
The camera has a .near and .far setting. If .far is lower than your sphere radius, it will clip like you are describing. Try setting camera.far = 20000
Upvotes: 2