Reputation: 330
I want to be able to get input from a microphone device via NAudio.WaveIn
, and then output that exact input to an output device via NAudio.WaveOut
.
How would I do this?
Upvotes: 10
Views: 22357
Reputation: 49482
The best way would be to use a BufferedWaveProvider as the input to WaveOut
. Then in the DataAvailable
callback of WaveIn
, supply the data recorded to the BufferedWaveProvider
void DataAvailable(object sender, WaveInEventArgs args)
{
bufferedWaveProvider.AddSamples(args.Buffer, 0, args.BytesRecorded);
}
You need to be aware that the default buffer sizes will result in a noticeable delay, so if you were hoping for low latency you might need to experiment a bit with buffer sizes to see how low you can get it.
Upvotes: 4
Reputation: 3411
Here is the code that worked for me:
using NAudio.Wave;
using System;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form4 : Form
{
private BufferedWaveProvider bwp;
WaveIn wi;
WaveOut wo;
public Form4()
{
InitializeComponent();
wo = new WaveOut();
wi = new WaveIn();
wi.DataAvailable += new EventHandler<WaveInEventArgs>(wi_DataAvailable);
bwp = new BufferedWaveProvider(wi.WaveFormat);
bwp.DiscardOnBufferOverflow = true;
wo.Init(bwp);
wi.StartRecording();
wo.Play();
}
void wi_DataAvailable(object sender, WaveInEventArgs e)
{
bwp.AddSamples(e.Buffer, 0, e.BytesRecorded);
}
}
}
Upvotes: 14