Reputation: 582
I'm using useInterval
hook, wrote by Dan Abramov from here
How can I reset counter? As example by click on button?
Code on codesandbox
function Counter() {
const [count, setCount] = useState(0);
useInterval(() => {
// Your custom logic here
setCount(count + 1);
}, 1000);
const resetInterval = () => {};
return (
<>
<h1>{count}</h1>
<button ocClick={resetInterval}>Reset</button>
</>
);
}
Upvotes: 3
Views: 10273
Reputation: 191976
To reset the counter, call setCount(0)
from resetInterval
:
Note: you misspelled onClick
on the button.
function Counter() {
const [count, setCount] = useState(0);
useInterval(() => {
// Your custom logic here
setCount(count => count + 1);
}, 1000);
const resetInterval = () => setCount(0);
return (
<>
<h1>{count}</h1>
<button onClick={resetInterval}>Reset</button>
</>
);
}
To stop/resume the interval you can refactor useInterval
to return a toggleRunning
function, and the current running
status.
function useInterval(callback, delay) {
const savedCallback = useRef();
const intervalId = useRef(null);
const [currentDelay, setDelay] = useState(delay);
const toggleRunning = useCallback(
() => setDelay(currentDelay => (currentDelay === null ? delay : null)),
[delay]
);
const clear = useCallback(() => clearInterval(intervalId.current), []);
// Remember the latest function.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (intervalId.current) clear();
if (currentDelay !== null) {
intervalId.current = setInterval(tick, currentDelay);
}
return clear;
}, [currentDelay, clear]);
return [toggleRunning, !!currentDelay];
}
Working example with Reset and Pause/Resume (Sandbox)
const { useState, useEffect, useRef, useCallback, Fragment } = React;
function Counter() {
const [count, setCount] = useState(0);
const [toggle, running] = useInterval(() => {
// Your custom logic here
setCount(count => count + 1);
}, 100);
const resetCounter = () => setCount(0);
return (
<Fragment>
<h1>{count}</h1>
<button onClick={resetCounter}>Reset</button>
<button onClick={toggle}>{running ? "Pause" : "Resume"}</button>
</Fragment>
);
}
function useInterval(callback, delay) {
const savedCallback = useRef();
const intervalId = useRef(null);
const [currentDelay, setDelay] = useState(delay);
const toggleRunning = useCallback(
() => setDelay(currentDelay => (currentDelay === null ? delay : null)),
[delay]
);
const clear = useCallback(() => clearInterval(intervalId.current), []);
// Remember the latest function.
useEffect(() => {
savedCallback.current = callback;
}, [callback]);
// Set up the interval.
useEffect(() => {
function tick() {
savedCallback.current();
}
if (intervalId.current) clear();
if (currentDelay !== null) {
intervalId.current = setInterval(tick, currentDelay);
}
return clear;
}, [currentDelay, clear]);
return [toggleRunning, !!currentDelay];
}
ReactDOM.render(<Counter />, root);
<script crossorigin src="https://unpkg.com/react@16/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom@16/umd/react-dom.development.js"></script>
<div id="root"></div>
Upvotes: 4
Reputation: 17608
As far as I can see, you can use an extra reset
state, pass it to useInterval
, change this state somehow on every reset change (I am simply incrementing it), then use this state in a ref like callback
and compare the current and the old one in useInterval
.
import React from "react";
import ReactDOM from "react-dom";
function Counter() {
const [count, setCount] = React.useState(0);
const [delay, setDelay] = React.useState(1000);
const [isRunning, setIsRunning] = React.useState(true);
const [reset, setReset] = React.useState(0);
useInterval(() => {
// Your custom logic here
setCount(count + 1);
}, isRunning ? delay : null, reset);
function handleDelayChange(e) {
setDelay(Number(e.target.value));
}
function handleIsRunningChange(e) {
setIsRunning(e.target.checked);
}
function handleResetChange() {
setReset(c => c + 1);
setCount(0);
}
return (
<>
<h1>{count}</h1>
<input type="checkbox" checked={isRunning} onChange={handleIsRunningChange} /> Running
<br />
<input value={delay} onChange={handleDelayChange} />
<button onClick={handleResetChange}>Reset</button>
</>
);
}
function useInterval(callback, delay, reset) {
const savedCallback = React.useRef();
const savedReset = React.useRef();
// Remember the latest function.
React.useEffect(() => {
savedCallback.current = callback;
savedReset.current = reset;
}, [callback, reset]);
// Set up the interval.
React.useEffect(() => {
function tick() {
savedCallback.current();
}
if (delay !== null || reset !== savedReset.current) {
let id = setInterval(tick, delay);
return () => {console.log("cleared", id); clearInterval(id)};
}
}, [delay, reset]);
}
const rootElement = document.getElementById("root");
ReactDOM.render(<Counter />, rootElement);
Upvotes: 0
Reputation: 53874
In case you want to clearInterval
and stop/reset the counter, check the next example:
function Counter() {
const [count, setCount] = useState(0);
const intervalId = useRef();
useEffect(() => {
intervalId.current = setInterval(() => {
setCount(prev => prev + 1);
}, 1000);
return () => clearInterval(intervalId.current);
}, []);
return (
<>
<h1>{count}</h1>
<button
onClick={() => {
setCount(0);
}}
>
Reset Counter and Continue Counting
</button>
<button
onClick={() => {
setCount(0);
clearInterval(intervalId.current);
}}
>
Reset and Stop Count
</button>
<button
onClick={() => {
clearInterval(intervalId.current);
}}
>
Stop Count and Clear Interval
</button>
</>
);
}
Upvotes: 3
Reputation: 107
Just set the state to 0
const resetInterval = () => {setCount(0)};
return (
<div>
<h1>{count}</h1>
<button onClick={resetInterval}>Reset</button>
</div>
);
It seems that you have mistyped onClick and that is why it wasn't working
Upvotes: 0