Enzo Tran
Enzo Tran

Reputation: 5850

Common practices for character animation on iPhone?

I have been developing on iPhone for a long time, but I am new to game development. In my new project, which is a cross between an application and a small "game", I have to show an animation of a dancer, based on the interaction with the user. There are about 5 predefined dancing sequences, created by the artist with Maya or whatever 3D modeler program.

I have been thinking about:

Upvotes: 5

Views: 1202

Answers (2)

tomk
tomk

Reputation: 1356

If your animation is static you could render it into a movie file from your modeller.

If you want to do it in 3D you should probably try do it with an engine like ogre, like the other answer suggests. OpenGL itself has no support for 3D file formats.

What I once did to get 3D data from Blender into one of my ios projects without any additional engines/libraries was to export my scene into a Collada file (which is XML) and build a XSLT transform which transforms Collada into a standard OS X plist (also XML). For the XML transformation you can use Saxon.

Upvotes: 2

Marko Hlebar
Marko Hlebar

Reputation: 1973

try Ogre3D, it works great on the iPhone, has support for skeletal animation and has plenty of community support.

http://www.ogre3d.org/

Upvotes: 1

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